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The "That's Unrealistic!" Retort Compendium
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<blockquote data-quote="Gantros" data-source="post: 5360975" data-attributes="member: 15836"><p>I assume the magical force animating the physical body only has a finite amount of power to hold it together and keep it moving. If enough stress is applied to the physical body in any one location, or in multiple locations over time, then the animating magic is expended and the physical body collapses permanently.</p><p></p><p>So the physical structure and substance of the construct/undead creature actually has little or no influence on its HP or its ability to move. It can be made of stone, metal, bundles of sticks, disconnected bones floating in the air, liquid, or even vapour; all that matters is how much physical force its animating magic can withstand before giving out. Some materials may still be better or worse at resisting certain types of damage, which is reflected in the creature's DR, immunities, and vulnerabilities.</p><p></p><p>This interpretation actually works whether or not you choose to allow critical hits on such creatures. If you interpret crits as strikes against a vital area, then they have no effect because these creatures have no specific vital areas. If, on the other hand, you interpret a crit simply as a high quality or "ideal" attack, then it works normally because it applies more force to the target than a normal hit and therefore makes the animating magic work harder to keep the creature intact.</p></blockquote><p></p>
[QUOTE="Gantros, post: 5360975, member: 15836"] I assume the magical force animating the physical body only has a finite amount of power to hold it together and keep it moving. If enough stress is applied to the physical body in any one location, or in multiple locations over time, then the animating magic is expended and the physical body collapses permanently. So the physical structure and substance of the construct/undead creature actually has little or no influence on its HP or its ability to move. It can be made of stone, metal, bundles of sticks, disconnected bones floating in the air, liquid, or even vapour; all that matters is how much physical force its animating magic can withstand before giving out. Some materials may still be better or worse at resisting certain types of damage, which is reflected in the creature's DR, immunities, and vulnerabilities. This interpretation actually works whether or not you choose to allow critical hits on such creatures. If you interpret crits as strikes against a vital area, then they have no effect because these creatures have no specific vital areas. If, on the other hand, you interpret a crit simply as a high quality or "ideal" attack, then it works normally because it applies more force to the target than a normal hit and therefore makes the animating magic work harder to keep the creature intact. [/QUOTE]
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