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<blockquote data-quote="Insight" data-source="post: 3487605" data-attributes="member: 11437"><p><strong>Caul Vanchar</strong></p><p></p><p>[sblock=Caul Vanchar, Human Psion 5, Thrallherd 5]<strong>CAUL VANCHAR[ECL 10] 45,251/55,000xp</strong></p><p><strong>Human Psion (Telepath) 5, Thrallherd 5</strong></p><p><strong>Lawful Good</strong></p><p><strong>Init</strong> +0; <strong>Senses</strong> Listen +3, Spot +3</p><p><strong>Languages</strong> Common, Draconic, Dwarven, Elven, Undercommon. </p><p><strong>AC</strong> 12, Touch 11, FF 12 (+1 Deflection, +1 Natural). </p><p><strong>HP</strong> 9d4+47</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +2, <strong>Will</strong> +11</p><p><strong>Spd</strong> 30ft</p><p><strong>Melee</strong> MW Quarterstaff (+4 atk, 1d6 dmg, crit 20/x2)</p><p><strong>Ranged</strong> Ranged Touch Attack (+4 atk, dmg varies; crit 20/x2)</p><p><strong>Space</strong> 5ft; <strong>Reach</strong> 5ft</p><p><strong>Base Attack</strong> +4; <strong>Grapple</strong> +4</p><p><strong>Power Points/Day</strong>: 99</p><p><strong>Manifester Level</strong>: 9th</p><p><strong>Powers Known</strong>: </p><p><strong>1</strong> – Charm (psionic) (Thrallherd Bonus Power), Conceal Thoughts, Detect Psionics, Empathy, Mind Thrust, Mindlink, Telempathic Projection. <strong>Base SDC</strong> 17/19.</p><p><strong>2</strong> – Cloud Mind, Detect Hostile Intent, Read Thoughts, Suggestion (psionic), Thought Shield. <strong>Base SDC</strong> 18/20.</p><p><strong>3</strong> – Dispel Psionics, Mind Trap. <strong>Base SDC</strong> 19/21.</p><p><strong>4</strong> – Detect Remote Viewing, Dominate (psionic) (Thrallherd Bonus Power), Mindwipe, Modify Memory (psionic), Schism. <strong>Base SDC</strong> 20/22.</p><p><strong>5</strong> – Catapsi, Psychic Crush. <strong>Base SDC</strong> 21/23.</p><p><strong>Ability Scores</strong> Str 10, Dex 10, Con 16, Int 22, Wis 16, Cha 18</p><p><strong>SQ</strong> Psionic Charm (1/day - PP Cost reduced by 5, min 1), Psionic Dominate (1/day - PP Cost reduced by 5, min 1), Thrallherd (Score 19: Thrallherd Lvl 9; 40 x 1st, 4 x 2nd, 2 x 3rd, 1 x 4th, 1 x 5th).</p><p><strong>Feats</strong> Greater Psionic Endowment [Psi], Inquisitor [Psi], Psionic Body[Psi], Psionic Endowment [Psi], Psionic Meditation [Psi], Psicrystal Affinity [Psi], Psicrystal Containment [Psi]</p><p><strong>Skills</strong> Autohypnosis (4) +9, Bluff (13) +19, Concentration (13) +16, Diplomacy (13) +25, Gather Info (5) +9, Intimidate (0) +8, Knowledge (Nobility & Royalty) (5) +11, Knowledge (Psionics) (10) +18, Knowledge (Religion) (5) +11, Psicraft (10) +18, Sense Motive (13) +21.</p><p></p><p><strong>Gear</strong>: </p><p><strong>Amulet of Anau'his</strong> (Throat slot; includes +2 to Con, Word Twisting (MIC), and Natural Armor +1; 15,000gp)</p><p><strong>Dorje of Force Screen</strong> (50 charges; 750gp)</p><p><strong>Dorje of Inertial Armor</strong> (50 charges; 750gp)</p><p><strong>Dorje of Inflict Pain</strong> (50 charges; 4,500gp)</p><p><strong>Headband of Intellect +4</strong> (Head slot; 16,000gp)</p><p><strong>Ring of Mind Shielding</strong> (Ring 1 slot; 8,000gp)</p><p><strong>Ring of Protection +1</strong> (Ring 2 slot; 2,000gp)</p><p><strong>Power Stones</strong>: Body Purification (x2) (375gp), Share Pain, Forced (x2) (375gp).</p><p><strong>Psicrystal</strong> (Personality - Sympathetic: +3 to Sense Motive)</p><p></p><p><strong>Wealth</strong>: 1,250gp </p><p></p><p><strong>Concept</strong>: Former member of the aristocracy who has emerged as a leader of the resistance against the theocracy.</p><p><strong>Appearance</strong>: Girded in fineries befitting a member of the landed aristocracy: deep greens, vibrant purples, and bright whites. Wears a fine robe, a glimmering overcoat, and fine jewelry. 6’1”, 190lbs, green eyes, and light brown hair.</p><p></p><p><strong>Background in Brief</strong>: Long a devout member of the landed aristocracy, Caul Vanchar slowly began to believe that his role was a farce, as was the theocracy itself. As he began to investigate the true theocracy, Caul learned many of its horrible secrets. Though Caul was able to conceal his psionic powers, others weren’t so lucky, and Caul was unfortunate enough to witness several of his close friends die at the hands of church torturers. When Caul learned of the burgeoning resistance to the theocracy, he immediately joined and began to use his significant resources and contacts to aid in the fight against the ultimate evil. As Caul’s power and influence within the resistance grew, agents of the church came closer and closer to discovering Caul’s treachery. Caul’s cousin, Nathira, who had been close to Caul for many years, recently came to Caul to join the resistance. Caul’s activities with the resistance have been discovered, and he has been forced to abdicate his place in the aristocracy and flee to the wilderness, where he will now be a full-time leader of the resistance.[/sblock]</p><p></p><p>[sblock=Nathira Vanchar, Human Paladin 4, Monk 4, Fist of Raziel 1 (Cohort)]</p><p><strong>NATHIRA VANCHAR [ECL 9]</strong></p><p><strong>Human Paladin 4, Monk 4, Fist of Raziel 1 [Cohort]</strong></p><p><strong>Lawful Good</strong></p><p><strong>Init</strong> +3; <strong>Senses</strong> Listen +7, Spot +7</p><p><strong>Languages</strong> Common. </p><p><strong>AC</strong> 26, Touch 25, FF 23 (+1 Deflection, +7 Exalted, +4 Wisdom, +3 Dex, +1 Natural). </p><p><strong>HP</strong> 4d10+15 & 4d8+4</p><p><strong>Fort</strong> +17, <strong>Ref</strong> +13, <strong>Will</strong> +14</p><p><strong>Spd</strong> 40ft</p><p><strong>Melee</strong> Unarmed Strike (+13 atk, 1d10+2 dmg, crit 20/x2) or Flurry of Blows (+12/+12 atk, 1d10+2 dmg, crit 20/x2).</p><p><strong>Space</strong> 5ft; <strong>Reach</strong> 5ft</p><p><strong>Base Attack</strong> +8; <strong>Grapple</strong> +9</p><p><strong>Atk Options</strong> Flurry of Blows, Power Attack</p><p><strong>Ability Scores</strong> Str 13, Dex 16, Con 13, Int 10, Wis 18, Cha 18</p><p><strong>SQ</strong> Aura of Courage (Immune to Fear; +4 to saves vs fear for allies within 10'), Aura of Good (5), Detect Evil at will, Divine Grace (added above), Divine Health (Immune to Disease), Divine Spellcasting (Caster Level 2; 1x1st), Endure Elements, Exalted Strike +1, Evasion, Fast Movement (40ft), Flurry of Blows, Ki Strike (Magic), Lay on Hands (20hp/day), Magic Circle against Evil, Mind Shielding, Slow Fall (20ft), Smite Evil (4/day; +3 to attack, +10 damage; all good-aligned to overcome DR), Still Mind (+2 Saves vs Enchantment), Sustenance, Turn Undead (6/day, as Cleric 1), Unarmed Strike 1d10.</p><p><strong>Feats</strong> Ascetic Knight, Extra Smiting, Fiery Fist (PHB2), Gift of Grace (BoED), Hands of a Healer (BoED), Improved Unarmed Strike, Intuitive Strike (BoED), Power Attack, Sacred Vow (BoED), Servant of the Heavens (BoED), Stunning Fist (6/day; FSDC 18), Vow of Poverty (BoED).</p><p><strong>Skills</strong> Balance (1) +4, Concentration (3) +5, Diplomacy (5) +13, Heal (3) +7, Hide (3) +6, Jump (0) +8, Knowledge (Nobility & Royalty) (2) +2, Knowledge (Religion) (5) +5, Listen (3) +7, Move Silently (3) +6, Sense Motive (9) +13, Spot (3) +7, Tumble (5) +8.</p><p></p><p><strong>Gear</strong>: </p><p>Sackcloth robe, wooden holy symbol,</p><p></p><p><strong>Wealth</strong>: None </p><p></p><p><strong>Concept</strong>: Member of a once-prominent sect of monastic holy warriors in service of the One.</p><p><strong>Appearance</strong>: Dressed in nothing but a plain, beige, sackcloth robe, and with a crude wooden talisman displaying her allegiance to Sumnter, Nathira is hardly the picture of a valiant warrior and implacable foe of Evil in all its forms. Though beautiful and magnetic, Nathira can be at the same time unassuming and solemn, and she is undoubtedly recognizable as a true servant of Sumter, the patron of beggars, the forlorn, and the left behind. Nathira stands 5’6”, weighs 98 lbs, and has very short black hair, worn in a knot particular to the Ascetic Knights of Sumnter, and has green eyes. Nathira has a number of burns on her wrists and forearms from her initiate trials.</p><p></p><p><strong>Background in Brief</strong>: Nathira Vanchar’s parents died in a bout with the plague, and Nathira was sent to live with her uncle, Tadir. Tadir’s son, Caul, was about the same age as Nathira, and the two became very close. It was to Nathira that Caul first revealed his psionic abilities, and the two have remained in close contact ever since those early days. Nathira always felt detached from her wealthy upbringing, ever longing to help the less fortunate. In those days, members of the aristocracy (of which Nathira was just barely) did not even associate with cripples and beggars, much less aid them in any way. </p><p></p><p>At the age of 16, Nathira fled her noble household for the outskirts of the known world, seeking out a truth she hoped to find. Instead of any kind of divine revelation, Nathira was nearly killed by undead when she neared too close to an ancient tomb. Only the intervention of a group of Ascetic Knights of Sumnter saved Nathira from certain death at the hands of the undead creatures. The knights nursed Nathira back to health at the nearby monastery, where Nathira began to feel a strange kinship to those who cared for her. Nathira studied along with other initiates, until one day she was asked if she wanted to become a knight herself. Nathira agreed, and began the long process of supplicating herself before the temple masters and going through initiation.</p><p></p><p>Nathira proved herself worthy, one of only a handful of women ever to be admitted to the Ascetic Knights of Sumnter. Nathira served only briefly with the Knights, making incursions into the Theocracy. The Knights, although they ostensibly served at the pleasure of the Church of the One, harbored great resentment and distrust of the Church, and Nathira was taught to be wary of the Church’s priests and representatives.</p><p></p><p>It was just a year after being anointed an Ascetic Knight that Nathira began to hear Caul’s telepathic summons. Something powerful overcame her, and Nathira was compelled to leave the monastery to find her cousin. Nathira found Caul with the resistance, which she was tempted to immediately join. Nathira desperately wanted to help Caul, but had vowed to serve the order, and could not turn her back on the Ascetic Knights, as powerful as the draw to join the resistance had become.</p><p></p><p>Before Nathira could return, the Church sent a vast army to wipe out the Ascetic Knights. Nathira returned to the monastery to find it in ruins, her old friends dead or gone, nowhere to be found. Nathira now considers herself the last remaining Ascetic Knight of Sumnter, and vows to carry on the fight against the great Evil as part of the resistance against the Church of the One, serving at her cousin Caul’s side. [/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 3487605, member: 11437"] [b]Caul Vanchar[/b] [sblock=Caul Vanchar, Human Psion 5, Thrallherd 5][b]CAUL VANCHAR[ECL 10] 45,251/55,000xp Human Psion (Telepath) 5, Thrallherd 5 Lawful Good[/b] [b]Init[/b] +0; [b]Senses[/b] Listen +3, Spot +3 [b]Languages[/b] Common, Draconic, Dwarven, Elven, Undercommon. [b]AC[/b] 12, Touch 11, FF 12 (+1 Deflection, +1 Natural). [b]HP[/b] 9d4+47 [b]Fort[/b] +5, [b]Ref[/b] +2, [b]Will[/b] +11 [b]Spd[/b] 30ft [b]Melee[/b] MW Quarterstaff (+4 atk, 1d6 dmg, crit 20/x2) [b]Ranged[/b] Ranged Touch Attack (+4 atk, dmg varies; crit 20/x2) [b]Space[/b] 5ft; [b]Reach[/b] 5ft [b]Base Attack[/b] +4; [b]Grapple[/b] +4 [b]Power Points/Day[/b]: 99 [b]Manifester Level[/b]: 9th [b]Powers Known[/b]: [b]1[/b] – Charm (psionic) (Thrallherd Bonus Power), Conceal Thoughts, Detect Psionics, Empathy, Mind Thrust, Mindlink, Telempathic Projection. [b]Base SDC[/b] 17/19. [b]2[/b] – Cloud Mind, Detect Hostile Intent, Read Thoughts, Suggestion (psionic), Thought Shield. [b]Base SDC[/b] 18/20. [b]3[/b] – Dispel Psionics, Mind Trap. [b]Base SDC[/b] 19/21. [b]4[/b] – Detect Remote Viewing, Dominate (psionic) (Thrallherd Bonus Power), Mindwipe, Modify Memory (psionic), Schism. [b]Base SDC[/b] 20/22. [b]5[/b] – Catapsi, Psychic Crush. [b]Base SDC[/b] 21/23. [b]Ability Scores[/b] Str 10, Dex 10, Con 16, Int 22, Wis 16, Cha 18 [b]SQ[/b] Psionic Charm (1/day - PP Cost reduced by 5, min 1), Psionic Dominate (1/day - PP Cost reduced by 5, min 1), Thrallherd (Score 19: Thrallherd Lvl 9; 40 x 1st, 4 x 2nd, 2 x 3rd, 1 x 4th, 1 x 5th). [b]Feats[/b] Greater Psionic Endowment [Psi], Inquisitor [Psi], Psionic Body[Psi], Psionic Endowment [Psi], Psionic Meditation [Psi], Psicrystal Affinity [Psi], Psicrystal Containment [Psi] [b]Skills[/b] Autohypnosis (4) +9, Bluff (13) +19, Concentration (13) +16, Diplomacy (13) +25, Gather Info (5) +9, Intimidate (0) +8, Knowledge (Nobility & Royalty) (5) +11, Knowledge (Psionics) (10) +18, Knowledge (Religion) (5) +11, Psicraft (10) +18, Sense Motive (13) +21. [b]Gear[/b]: [b]Amulet of Anau'his[/b] (Throat slot; includes +2 to Con, Word Twisting (MIC), and Natural Armor +1; 15,000gp) [b]Dorje of Force Screen[/b] (50 charges; 750gp) [b]Dorje of Inertial Armor[/b] (50 charges; 750gp) [b]Dorje of Inflict Pain[/b] (50 charges; 4,500gp) [b]Headband of Intellect +4[/b] (Head slot; 16,000gp) [b]Ring of Mind Shielding[/b] (Ring 1 slot; 8,000gp) [b]Ring of Protection +1[/b] (Ring 2 slot; 2,000gp) [b]Power Stones[/b]: Body Purification (x2) (375gp), Share Pain, Forced (x2) (375gp). [b]Psicrystal[/b] (Personality - Sympathetic: +3 to Sense Motive) [b]Wealth[/b]: 1,250gp [b]Concept[/b]: Former member of the aristocracy who has emerged as a leader of the resistance against the theocracy. [b]Appearance[/b]: Girded in fineries befitting a member of the landed aristocracy: deep greens, vibrant purples, and bright whites. Wears a fine robe, a glimmering overcoat, and fine jewelry. 6’1”, 190lbs, green eyes, and light brown hair. [b]Background in Brief[/b]: Long a devout member of the landed aristocracy, Caul Vanchar slowly began to believe that his role was a farce, as was the theocracy itself. As he began to investigate the true theocracy, Caul learned many of its horrible secrets. Though Caul was able to conceal his psionic powers, others weren’t so lucky, and Caul was unfortunate enough to witness several of his close friends die at the hands of church torturers. When Caul learned of the burgeoning resistance to the theocracy, he immediately joined and began to use his significant resources and contacts to aid in the fight against the ultimate evil. As Caul’s power and influence within the resistance grew, agents of the church came closer and closer to discovering Caul’s treachery. Caul’s cousin, Nathira, who had been close to Caul for many years, recently came to Caul to join the resistance. Caul’s activities with the resistance have been discovered, and he has been forced to abdicate his place in the aristocracy and flee to the wilderness, where he will now be a full-time leader of the resistance.[/sblock] [sblock=Nathira Vanchar, Human Paladin 4, Monk 4, Fist of Raziel 1 (Cohort)] [b]NATHIRA VANCHAR [ECL 9] Human Paladin 4, Monk 4, Fist of Raziel 1 [Cohort] Lawful Good[/b] [b]Init[/b] +3; [b]Senses[/b] Listen +7, Spot +7 [b]Languages[/b] Common. [b]AC[/b] 26, Touch 25, FF 23 (+1 Deflection, +7 Exalted, +4 Wisdom, +3 Dex, +1 Natural). [b]HP[/b] 4d10+15 & 4d8+4 [b]Fort[/b] +17, [b]Ref[/b] +13, [b]Will[/b] +14 [b]Spd[/b] 40ft [b]Melee[/b] Unarmed Strike (+13 atk, 1d10+2 dmg, crit 20/x2) or Flurry of Blows (+12/+12 atk, 1d10+2 dmg, crit 20/x2). [b]Space[/b] 5ft; [b]Reach[/b] 5ft [b]Base Attack[/b] +8; [b]Grapple[/b] +9 [b]Atk Options[/b] Flurry of Blows, Power Attack [b]Ability Scores[/b] Str 13, Dex 16, Con 13, Int 10, Wis 18, Cha 18 [b]SQ[/b] Aura of Courage (Immune to Fear; +4 to saves vs fear for allies within 10'), Aura of Good (5), Detect Evil at will, Divine Grace (added above), Divine Health (Immune to Disease), Divine Spellcasting (Caster Level 2; 1x1st), Endure Elements, Exalted Strike +1, Evasion, Fast Movement (40ft), Flurry of Blows, Ki Strike (Magic), Lay on Hands (20hp/day), Magic Circle against Evil, Mind Shielding, Slow Fall (20ft), Smite Evil (4/day; +3 to attack, +10 damage; all good-aligned to overcome DR), Still Mind (+2 Saves vs Enchantment), Sustenance, Turn Undead (6/day, as Cleric 1), Unarmed Strike 1d10. [b]Feats[/b] Ascetic Knight, Extra Smiting, Fiery Fist (PHB2), Gift of Grace (BoED), Hands of a Healer (BoED), Improved Unarmed Strike, Intuitive Strike (BoED), Power Attack, Sacred Vow (BoED), Servant of the Heavens (BoED), Stunning Fist (6/day; FSDC 18), Vow of Poverty (BoED). [b]Skills[/b] Balance (1) +4, Concentration (3) +5, Diplomacy (5) +13, Heal (3) +7, Hide (3) +6, Jump (0) +8, Knowledge (Nobility & Royalty) (2) +2, Knowledge (Religion) (5) +5, Listen (3) +7, Move Silently (3) +6, Sense Motive (9) +13, Spot (3) +7, Tumble (5) +8. [b]Gear[/b]: Sackcloth robe, wooden holy symbol, [b]Wealth[/b]: None [b]Concept[/b]: Member of a once-prominent sect of monastic holy warriors in service of the One. [b]Appearance[/b]: Dressed in nothing but a plain, beige, sackcloth robe, and with a crude wooden talisman displaying her allegiance to Sumnter, Nathira is hardly the picture of a valiant warrior and implacable foe of Evil in all its forms. Though beautiful and magnetic, Nathira can be at the same time unassuming and solemn, and she is undoubtedly recognizable as a true servant of Sumter, the patron of beggars, the forlorn, and the left behind. Nathira stands 5’6”, weighs 98 lbs, and has very short black hair, worn in a knot particular to the Ascetic Knights of Sumnter, and has green eyes. Nathira has a number of burns on her wrists and forearms from her initiate trials. [b]Background in Brief[/b]: Nathira Vanchar’s parents died in a bout with the plague, and Nathira was sent to live with her uncle, Tadir. Tadir’s son, Caul, was about the same age as Nathira, and the two became very close. It was to Nathira that Caul first revealed his psionic abilities, and the two have remained in close contact ever since those early days. Nathira always felt detached from her wealthy upbringing, ever longing to help the less fortunate. In those days, members of the aristocracy (of which Nathira was just barely) did not even associate with cripples and beggars, much less aid them in any way. At the age of 16, Nathira fled her noble household for the outskirts of the known world, seeking out a truth she hoped to find. Instead of any kind of divine revelation, Nathira was nearly killed by undead when she neared too close to an ancient tomb. Only the intervention of a group of Ascetic Knights of Sumnter saved Nathira from certain death at the hands of the undead creatures. The knights nursed Nathira back to health at the nearby monastery, where Nathira began to feel a strange kinship to those who cared for her. Nathira studied along with other initiates, until one day she was asked if she wanted to become a knight herself. Nathira agreed, and began the long process of supplicating herself before the temple masters and going through initiation. Nathira proved herself worthy, one of only a handful of women ever to be admitted to the Ascetic Knights of Sumnter. Nathira served only briefly with the Knights, making incursions into the Theocracy. The Knights, although they ostensibly served at the pleasure of the Church of the One, harbored great resentment and distrust of the Church, and Nathira was taught to be wary of the Church’s priests and representatives. It was just a year after being anointed an Ascetic Knight that Nathira began to hear Caul’s telepathic summons. Something powerful overcame her, and Nathira was compelled to leave the monastery to find her cousin. Nathira found Caul with the resistance, which she was tempted to immediately join. Nathira desperately wanted to help Caul, but had vowed to serve the order, and could not turn her back on the Ascetic Knights, as powerful as the draw to join the resistance had become. Before Nathira could return, the Church sent a vast army to wipe out the Ascetic Knights. Nathira returned to the monastery to find it in ruins, her old friends dead or gone, nowhere to be found. Nathira now considers herself the last remaining Ascetic Knight of Sumnter, and vows to carry on the fight against the great Evil as part of the resistance against the Church of the One, serving at her cousin Caul’s side. [/sblock] [/QUOTE]
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