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<blockquote data-quote="Autumn" data-source="post: 3669169" data-attributes="member: 50015"><p>Well Arast can always show up to throw some Raise Deads and 'I told you so's around.</p><p></p><p> I'll be completely honest, though, because I really don't think it's helpful to just stay quiet about this sort of stuff... to put it bluntly, I think I'm going to be bowing out of the game.</p><p></p><p> I'm sorry WarlockLord, but I just don't feel we click as player and DM. Your style doesn't really fit too well with mine, and what it comes down to is that I'm just not really enjoying the game. This near-TPK aside - and respect to you for admitting that you messed up - I just dislike the whole premise of being told (almost as soon as the game starts, with no time to really get into our characters or the setting or to develop a working relationship as a party or... anything...) "go get some McGuffins and save the world". </p><p></p><p> I think you have a good imagination, and I like a lot of your concepts and ideas. Please don't take this too personally - like I said, it's really only a case of us not clicking.</p><p></p><p> Feel free to use Arast as an NPC if that would be helpful, or else kill him off or have him leave, it's all good. Hell, if somebody with a dead PC who doesn't like Vecna feels like taking him over then that'd be fine with me too.</p></blockquote><p></p>
[QUOTE="Autumn, post: 3669169, member: 50015"] Well Arast can always show up to throw some Raise Deads and 'I told you so's around. I'll be completely honest, though, because I really don't think it's helpful to just stay quiet about this sort of stuff... to put it bluntly, I think I'm going to be bowing out of the game. I'm sorry WarlockLord, but I just don't feel we click as player and DM. Your style doesn't really fit too well with mine, and what it comes down to is that I'm just not really enjoying the game. This near-TPK aside - and respect to you for admitting that you messed up - I just dislike the whole premise of being told (almost as soon as the game starts, with no time to really get into our characters or the setting or to develop a working relationship as a party or... anything...) "go get some McGuffins and save the world". I think you have a good imagination, and I like a lot of your concepts and ideas. Please don't take this too personally - like I said, it's really only a case of us not clicking. Feel free to use Arast as an NPC if that would be helpful, or else kill him off or have him leave, it's all good. Hell, if somebody with a dead PC who doesn't like Vecna feels like taking him over then that'd be fine with me too. [/QUOTE]
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