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General Tabletop Discussion
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The Theory of Tens. A Knee Jerk Hypothesis
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<blockquote data-quote="Hussar" data-source="post: 5989090" data-attributes="member: 22779"><p>Oh, hey, I totally agree that my math is borked. </p><p></p><p>My point is, have we reached a sort of watershed point where the numbers of those who are not playing the current edition have grown so large that it's very difficult to actually come up with an edition that reconciles the game?</p><p></p><p>After all, the differences between editions have been extremely large in the past, but, since most people made the switch over, those that didn't could be largely ignored. But, now, with such a large segment that has committed to an older edition, can a new edition actually bring them forward?</p><p></p><p>IME, we had a large spike of gamers back in the early 80's, during the fad times, but, there's actually no evidence that the numbers have done anything but gradually grow from that time. There's not even any evidence that significant numbers of gamers were abandoning D&D in the late 90's, when TSR went bankrupt. After all, it wasn't sales that caused TSR's economic woes, but some rather fast and loose accounting that finally caught up to them with the book returns.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5989090, member: 22779"] Oh, hey, I totally agree that my math is borked. My point is, have we reached a sort of watershed point where the numbers of those who are not playing the current edition have grown so large that it's very difficult to actually come up with an edition that reconciles the game? After all, the differences between editions have been extremely large in the past, but, since most people made the switch over, those that didn't could be largely ignored. But, now, with such a large segment that has committed to an older edition, can a new edition actually bring them forward? IME, we had a large spike of gamers back in the early 80's, during the fad times, but, there's actually no evidence that the numbers have done anything but gradually grow from that time. There's not even any evidence that significant numbers of gamers were abandoning D&D in the late 90's, when TSR went bankrupt. After all, it wasn't sales that caused TSR's economic woes, but some rather fast and loose accounting that finally caught up to them with the book returns. [/QUOTE]
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