The Thin Blue Line is an upcoming modern horror game set in Detroit using the Savage Worlds game system. It's Hill Street Blues meets The X-Files (or, to use a more contemporary reference, like The Shield meets Supernatural). In The Thin Blue Line, players take on the role of police officers working out of a rundown precinct house in Corktown, Detroit's Irish neighborhood. These officers are all either psychics or have had a traumatic brush with the supernatural in the course of their duties as a Detroit Police Officer. Paranormal activity is on the rise in Detroit, and it's Corktown's mission to contain it, to keep it under wraps and out of sight of the general populace. That's the thrust of the whole game: beleaguered police officers in an undermanned and underfunded precinct holding off a growing terror set on consuming the city while being slowly driven mad by their own psychic powers and personal demons.
We've just launched a Kickstarter Campaign for The Thin Blue Line, and we very much hope that you'll consider backing the project and helping us bring the game to life.
We're a week into the Kickstarter, and we're flirting with 50% of funding. It's time for an announcement, and with it comes a list of five fantastic guest authors for a major stretch goal!
We set a bonus goal on the Kickstarter to reach 200 likes. (Backers at $20 and up get a free map from Fabled Environments.) We're skirting very close to that goal. Please stop by and throw us a like.
We've also posted a fresh update to the Kickstarter. This one talks about a new bonus goal (with a way to get Accursed for free!), upcoming demos, and a few more interviews.
Over on the Kickstarter page, we're in the final days and getting down to the wire. We've got about 5 days left to raise an additional $2800 in pledges toward our $8500.00 goal. Backers get immediate access to the playtest draft, and have an opportunity to help shape the final product. We also have a couple of cool promotional items that are only available during the Kickstarter campaign. But if the project fails to reach its goal, none of that matters. It's very unlikely that we'll ever publish this game in its entirety if the project fails to fund. If you think the Detroit deserves an RPG setting that reveals its hidden mysteries, then please consider pledging your support and telling your friends about it.
Thank you to everyone. I've just posted an update to the Kickstarter about achieving the goal. We're tremendously relieved (and excited, but mostly relieved).