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The thing I miss most from AD&D is...
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<blockquote data-quote="TheNovaLord" data-source="post: 4875352" data-attributes="member: 31097"><p>being so simple to roll up characters seemed to have character</p><p> </p><p>nowadays its difficult not to get heavily influenced by the mechanic and, as no one dies in 4th edition, planning out your characters systemic development up to level 10 and beyond is hard to shake off.</p><p> </p><p>go to any con and people can explain to you what there character will look like when its 8th level;, even though they are still 1st!!</p><p> </p><p>Just seemed to be much more fear of death/drain et al in older editions. Adventuring has definitely got safer and easier and more profitable, IMO</p><p> </p><p>Plus we have all lost some thrill of the early years of playing i imagine.</p></blockquote><p></p>
[QUOTE="TheNovaLord, post: 4875352, member: 31097"] being so simple to roll up characters seemed to have character nowadays its difficult not to get heavily influenced by the mechanic and, as no one dies in 4th edition, planning out your characters systemic development up to level 10 and beyond is hard to shake off. go to any con and people can explain to you what there character will look like when its 8th level;, even though they are still 1st!! Just seemed to be much more fear of death/drain et al in older editions. Adventuring has definitely got safer and easier and more profitable, IMO Plus we have all lost some thrill of the early years of playing i imagine. [/QUOTE]
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The thing I miss most from AD&D is...
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