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The thing I miss most from AD&D is...
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<blockquote data-quote="MerricB" data-source="post: 4884494" data-attributes="member: 3586"><p>That's not quite a "sandbox" is it? My understanding of a sandbox was that there are encounters designed for various regions, and the PCs can choose which region they go to. As opposed to the "railroad", where the DM chooses which region the PCs go to.</p><p></p><p>I'm not sure of what the term is for what you're talking about... although, I agree that I like that style of campaign setting. (Published) Greyhawk was designed as a place with a lot of different cultures so that DMs could drop their own campaign into it without trouble and then design to their hearts content... whilst still having a framework to build on.</p><p></p><p>4e FR and EB seem to use a similar structure; as opposed to the Forgotten Realms from 1e through 3e, where we had a *lot* of supplements.</p><p></p><p>The trouble is assigning the "don't describe in detail" view to AD&D is that Greyhawk actually ws very late in the Gygaxian AD&D days. How much would have been described if he'd stayed with the game? There were plans for Stoink, and you've got RJK writing city descriptions in "Fate of Istus"... Then, you have the Realms being described in moderate detail in late AD&D before 2e came along!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4884494, member: 3586"] That's not quite a "sandbox" is it? My understanding of a sandbox was that there are encounters designed for various regions, and the PCs can choose which region they go to. As opposed to the "railroad", where the DM chooses which region the PCs go to. I'm not sure of what the term is for what you're talking about... although, I agree that I like that style of campaign setting. (Published) Greyhawk was designed as a place with a lot of different cultures so that DMs could drop their own campaign into it without trouble and then design to their hearts content... whilst still having a framework to build on. 4e FR and EB seem to use a similar structure; as opposed to the Forgotten Realms from 1e through 3e, where we had a *lot* of supplements. The trouble is assigning the "don't describe in detail" view to AD&D is that Greyhawk actually ws very late in the Gygaxian AD&D days. How much would have been described if he'd stayed with the game? There were plans for Stoink, and you've got RJK writing city descriptions in "Fate of Istus"... Then, you have the Realms being described in moderate detail in late AD&D before 2e came along! Cheers! [/QUOTE]
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