Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
'The Thing' Inspired Rime of the Frostmaiden Has Player Secrets [Updated]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 8018736" data-attributes="member: 1"><p>Made popular in boardgames, such as <em>Battlestar Galactica</em>, the idea of players with secrets can increase the tension of games. <em>Rime of the Frostmaiden </em>introduces 'character secrets'.</p><p></p><p style="text-align: center">[ATTACH=full]123120[/ATTACH]</p><p></p><p>[excerpt]“I think the most interesting part [of Rime of the Frostmaiden] is the character secrets... characters can play it one of two ways. They can keep their secret close to their chest and not reveal it to the other players, fostering and breeding paranoia, or they can reveal it anytime they want to, and then wrestle with the consequences of it. That’s left entirely up to the players.”</p><p style="text-align: right">- WotC's Chris Perkins</p><p>[/excerpt]</p><p></p><p>It's not clear if it's a full-fledged traitor mechanic like in some other games, or just an extension of the traits/bonds/flaws guidelines.</p><p></p><p>UPDATE -- <a href="https://www.enworld.org/threads/the-thing-inspired-rime-of-the-frostmaiden-has-traitor-mechanics.672837/post-8018908" target="_blank">this post (below</a>) has some more information from EN Worlder <strong>ikj</strong>. "It's a card you can draw at character creation. If you like it you keep it. If you don't you can take another. I don't get the impression it's a 'traitor mechanic' so much as a way to add some interesting twists to character interactions and add some tie-ins with the plot."</p><p></p><p>In other news, the adventure is very inspired by John Carpenter's <em>The Thing</em>.</p><p></p><p>[excerpt]“<em>The Thing</em> is a story about an isolated group of people dealing with a monster in their midst, and much of the movie takes place at night. If you take that idea and apply it to a D&D campaign, there’s lot of potential there,” he said over email. “When your setting is a cold, dark, isolated place, the horror comes easily. I was struck by the fact that our previous excursions to Icewind Dale didn’t really lean in that direction, so here was a chance to show Icewind Dale in a different light.”[/excerpt]</p><p></p><p>From <a href="https://venturebeat.com/2020/06/18/dd-icewind-dale-rime-of-the-frostmaiden-adventure/" target="_blank">Venturebeat</a>.</p></blockquote><p></p>
[QUOTE="Morrus, post: 8018736, member: 1"] Made popular in boardgames, such as [I]Battlestar Galactica[/I], the idea of players with secrets can increase the tension of games. [I]Rime of the Frostmaiden [/I]introduces 'character secrets'. [CENTER][ATTACH type="full" alt="thing_poster.jpg"]123120[/ATTACH][/CENTER] [excerpt]“I think the most interesting part [of Rime of the Frostmaiden] is the character secrets... characters can play it one of two ways. They can keep their secret close to their chest and not reveal it to the other players, fostering and breeding paranoia, or they can reveal it anytime they want to, and then wrestle with the consequences of it. That’s left entirely up to the players.” [RIGHT]- WotC's Chris Perkins[/RIGHT] [/excerpt] It's not clear if it's a full-fledged traitor mechanic like in some other games, or just an extension of the traits/bonds/flaws guidelines. UPDATE -- [URL='https://www.enworld.org/threads/the-thing-inspired-rime-of-the-frostmaiden-has-traitor-mechanics.672837/post-8018908']this post (below[/URL]) has some more information from EN Worlder [B]ikj[/B]. "It's a card you can draw at character creation. If you like it you keep it. If you don't you can take another. I don't get the impression it's a 'traitor mechanic' so much as a way to add some interesting twists to character interactions and add some tie-ins with the plot." In other news, the adventure is very inspired by John Carpenter's [I]The Thing[/I]. [excerpt]“[I]The Thing[/I] is a story about an isolated group of people dealing with a monster in their midst, and much of the movie takes place at night. If you take that idea and apply it to a D&D campaign, there’s lot of potential there,” he said over email. “When your setting is a cold, dark, isolated place, the horror comes easily. I was struck by the fact that our previous excursions to Icewind Dale didn’t really lean in that direction, so here was a chance to show Icewind Dale in a different light.”[/excerpt] From [URL='https://venturebeat.com/2020/06/18/dd-icewind-dale-rime-of-the-frostmaiden-adventure/']Venturebeat[/URL]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
'The Thing' Inspired Rime of the Frostmaiden Has Player Secrets [Updated]
Top