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'The Thing' Inspired Rime of the Frostmaiden Has Player Secrets [Updated]
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<blockquote data-quote="CleverNickName" data-source="post: 8018844" data-attributes="member: 50987"><p>I've been using "character secrets" for years in my D&D games. That's what I even call them. I put a half-dozen of them into envelopes, seal them, and pass them out at random at the table when they roll up characters. They aren't necessarily "traitor" mechanics, though, and they aren't really geared toward creating conflict between the other characters...I feel like that would violate Rule Zero. They're more like extra background features that give you some interesting abilities, and give the players a reason to be interested in each other's characters. Something like:</p><ul> <li data-xf-list-type="ul">You contracted lycanthropy several months ago. You knew that if your secret is discovered, you would be branded a menace to society--you'd be hunted down, captured, and likely killed. So you fled your village in the night, leaving your friends and family behind, and have been desperately looking for a cure ever since.</li> <li data-xf-list-type="ul">Your brother is wanted for murder, and he has gone into hiding. You are convinced that he is innocent, and you are desperately trying to find him and help clear his name before the authorities discover his whereabouts.</li> <li data-xf-list-type="ul">You and your family still worship the gods of the Old Faith, even though it is expressly forbidden by the church. If your secret is discovered, you will all be hanged for heresy.</li> </ul><p>Or whatever.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8018844, member: 50987"] I've been using "character secrets" for years in my D&D games. That's what I even call them. I put a half-dozen of them into envelopes, seal them, and pass them out at random at the table when they roll up characters. They aren't necessarily "traitor" mechanics, though, and they aren't really geared toward creating conflict between the other characters...I feel like that would violate Rule Zero. They're more like extra background features that give you some interesting abilities, and give the players a reason to be interested in each other's characters. Something like: [LIST] [*]You contracted lycanthropy several months ago. You knew that if your secret is discovered, you would be branded a menace to society--you'd be hunted down, captured, and likely killed. So you fled your village in the night, leaving your friends and family behind, and have been desperately looking for a cure ever since. [*]Your brother is wanted for murder, and he has gone into hiding. You are convinced that he is innocent, and you are desperately trying to find him and help clear his name before the authorities discover his whereabouts. [*]You and your family still worship the gods of the Old Faith, even though it is expressly forbidden by the church. If your secret is discovered, you will all be hanged for heresy. [/LIST] Or whatever. [/QUOTE]
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'The Thing' Inspired Rime of the Frostmaiden Has Player Secrets [Updated]
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