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'The Thing' Inspired Rime of the Frostmaiden Has Player Secrets [Updated]
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<blockquote data-quote="delericho" data-source="post: 8019287" data-attributes="member: 22424"><p>This is all to the good, IMO. I've long been of the opinion that these storylines, in addition to "orc and pie" need to offer some sort of side-dish to elevate them. Whether that's kingdom management as in "Kingmaker", the temptations of the Dark Powers in "Ravenloft", or whatever. PC secrets seems a fine addition - and provided the opt-out is suitably easy (which I'm sure it will be), groups who don't want it can just ignore it.</p><p></p><p>Funnily enough, my current campaign is using PC secrets as it's side-dish. At the start of the campaign each player was asked to define a secret about his character, something the character <em>doesn't</em> want to be revealed. But I've also informed them that as and when those secrets do come out, everyone in the group gains an XP bonus. And so while the <em>character's</em> want to keep their secrets, the <em>players</em> are motivated to reveal them. Which has made for quite a bit of fun game play.</p><p></p><p>Of course, that only works with the right group. But, conceptually at least, I like this.</p></blockquote><p></p>
[QUOTE="delericho, post: 8019287, member: 22424"] This is all to the good, IMO. I've long been of the opinion that these storylines, in addition to "orc and pie" need to offer some sort of side-dish to elevate them. Whether that's kingdom management as in "Kingmaker", the temptations of the Dark Powers in "Ravenloft", or whatever. PC secrets seems a fine addition - and provided the opt-out is suitably easy (which I'm sure it will be), groups who don't want it can just ignore it. Funnily enough, my current campaign is using PC secrets as it's side-dish. At the start of the campaign each player was asked to define a secret about his character, something the character [I]doesn't[/I] want to be revealed. But I've also informed them that as and when those secrets do come out, everyone in the group gains an XP bonus. And so while the [I]character's[/I] want to keep their secrets, the [I]players[/I] are motivated to reveal them. Which has made for quite a bit of fun game play. Of course, that only works with the right group. But, conceptually at least, I like this. [/QUOTE]
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'The Thing' Inspired Rime of the Frostmaiden Has Player Secrets [Updated]
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