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'The Thing' Inspired Rime of the Frostmaiden Has Player Secrets [Updated]
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<blockquote data-quote="Oofta" data-source="post: 8019959" data-attributes="member: 6801845"><p>It may not be <em>necessary</em> but it is a preference. I've had bad experiences in the past with PvP so basically I just don't want to deal with it. I cover a fair amount of things in my session 0 document like no evil PCs, don't play a loner who goes out of their way to antagonize everyone and so on. The no PvP is just one minor bullet point.</p><p></p><p>At a certain point I would just manipulate the scenario so it never gets to the "guns pointed at each other" phase, at least unless it's clear that the PC is not who they think it is (at least to the player of the PC being attacked). Different people play for different reasons, for me some things that would work for a short term or mini campaign would not work for campaigns that I want to go on for a couple of years.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8019959, member: 6801845"] It may not be [I]necessary[/I] but it is a preference. I've had bad experiences in the past with PvP so basically I just don't want to deal with it. I cover a fair amount of things in my session 0 document like no evil PCs, don't play a loner who goes out of their way to antagonize everyone and so on. The no PvP is just one minor bullet point. At a certain point I would just manipulate the scenario so it never gets to the "guns pointed at each other" phase, at least unless it's clear that the PC is not who they think it is (at least to the player of the PC being attacked). Different people play for different reasons, for me some things that would work for a short term or mini campaign would not work for campaigns that I want to go on for a couple of years. [/QUOTE]
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'The Thing' Inspired Rime of the Frostmaiden Has Player Secrets [Updated]
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