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The thing you did NOT like about the PHB Ranger
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<blockquote data-quote="Schmoe" data-source="post: 12399" data-attributes="member: 913"><p>I'd like to chime in here. While I think that the ranger has a few problems, I also think it provides capabilities not otherwise available. The party that I DM has two rangers. One is a fighter/ranger, and the other is a druid/ranger, and I have to say that the two of them have proven VERY capable and have really made things easier for the party. The druid/ranger is a tracking fiend, and the fighter/ranger is a stealthy combat machine. Between the two of them, they have made life quite difficult for any villains who would like to escape or ambush the party, and they have been instrumental in getting the drop on enemies.</p><p></p><p>Although I have provided a house rule that allows rangers the choice of virtual feats at first level (Ambidexterity/Two-weapon Fighting; Point-blank Shot/Far Shot; Improved Initiative/Alertness), both of them stuck with the "stereotypical" two-weapon combat, and neither has had any complaints.</p><p></p><p>What's more, I play a Ranger/Barbarian in another campaign, and while I am very excited about the abilities my barbarian levels have offered (fast movement, rage, uncanny dodge), I still somewhat regret the loss of some skills and spells.</p><p></p><p>To reiterate: while the ranger could have been done better (a trailblazing ability would be spiffy), the current version is far from useless/broken/front-loaded/shafted.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 12399, member: 913"] I'd like to chime in here. While I think that the ranger has a few problems, I also think it provides capabilities not otherwise available. The party that I DM has two rangers. One is a fighter/ranger, and the other is a druid/ranger, and I have to say that the two of them have proven VERY capable and have really made things easier for the party. The druid/ranger is a tracking fiend, and the fighter/ranger is a stealthy combat machine. Between the two of them, they have made life quite difficult for any villains who would like to escape or ambush the party, and they have been instrumental in getting the drop on enemies. Although I have provided a house rule that allows rangers the choice of virtual feats at first level (Ambidexterity/Two-weapon Fighting; Point-blank Shot/Far Shot; Improved Initiative/Alertness), both of them stuck with the "stereotypical" two-weapon combat, and neither has had any complaints. What's more, I play a Ranger/Barbarian in another campaign, and while I am very excited about the abilities my barbarian levels have offered (fast movement, rage, uncanny dodge), I still somewhat regret the loss of some skills and spells. To reiterate: while the ranger could have been done better (a trailblazing ability would be spiffy), the current version is far from useless/broken/front-loaded/shafted. [/QUOTE]
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The thing you did NOT like about the PHB Ranger
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