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The things you can have your players do around adventures
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<blockquote data-quote="MechaTarrasque" data-source="post: 7152855" data-attributes="member: 6801226"><p>I will second [MENTION=97077]iserith[/MENTION]. </p><p></p><p>You might try the Out of the Abyss route, and have each player play a monster that is allied with (or at least less hostile to) the party (if you are doing the "bunch of angels vs. bunch of fiends" gig). You might have to step in if the players decide the monsters they control are just meat shields for their PC's (talk to them ahead of time to avoid issues, [and there is nothing wrong with a monster with an ability/spell that could boost a PC choosing to use that ability on a PC instead of making an attack]).</p><p></p><p>Alternatively, if you are going to do one big monster vs. another big monster, I would do all the rolls ahead of time, and then just tell the story of the fight until (if) the PC's get involved. I find that works particularly well in cases where the PC's are just going to sneak by (and if the PC's are going to do their sneaking close to the monsters, just have a roll to avoid getting stepped on or opportunity attacked: the hyrda gets knocked down by fire giant, and one of its heads is near Bob the Dwarf and decides to get a quick bite....).</p><p></p><p>If the PC's enter the fight (unless it is something like the Tarrasque vs. a Kraken and a bunch of 3rd level PC's), they monster they attack's attention should focus on them. A cruel DM who thinks he knows his party pretty well should have the other monster have a AoE attack (half dragon template is nice for this) so when the monster who isn't fighting the PC's attacks the one who is, they risk damage (assuming that a) you don't have a party of murderhobos who will attack both, and b) the monster that isn't engaging the PC's isn't opposed to "friendly fire" [so a ky-rin would probably not make an attack that would catch the PC's, even if that meant making a weaker attack, but a blue dragon will be willing to accept some PC death to beat whatever it is fighting]).</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7152855, member: 6801226"] I will second [MENTION=97077]iserith[/MENTION]. You might try the Out of the Abyss route, and have each player play a monster that is allied with (or at least less hostile to) the party (if you are doing the "bunch of angels vs. bunch of fiends" gig). You might have to step in if the players decide the monsters they control are just meat shields for their PC's (talk to them ahead of time to avoid issues, [and there is nothing wrong with a monster with an ability/spell that could boost a PC choosing to use that ability on a PC instead of making an attack]). Alternatively, if you are going to do one big monster vs. another big monster, I would do all the rolls ahead of time, and then just tell the story of the fight until (if) the PC's get involved. I find that works particularly well in cases where the PC's are just going to sneak by (and if the PC's are going to do their sneaking close to the monsters, just have a roll to avoid getting stepped on or opportunity attacked: the hyrda gets knocked down by fire giant, and one of its heads is near Bob the Dwarf and decides to get a quick bite....). If the PC's enter the fight (unless it is something like the Tarrasque vs. a Kraken and a bunch of 3rd level PC's), they monster they attack's attention should focus on them. A cruel DM who thinks he knows his party pretty well should have the other monster have a AoE attack (half dragon template is nice for this) so when the monster who isn't fighting the PC's attacks the one who is, they risk damage (assuming that a) you don't have a party of murderhobos who will attack both, and b) the monster that isn't engaging the PC's isn't opposed to "friendly fire" [so a ky-rin would probably not make an attack that would catch the PC's, even if that meant making a weaker attack, but a blue dragon will be willing to accept some PC death to beat whatever it is fighting]). [/QUOTE]
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