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The things you can have your players do around adventures
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<blockquote data-quote="Ath'kethin" data-source="post: 7153074" data-attributes="member: 6798775"><p>Given that humans have been coming up with thousands of ingenious pretexts to attack and kill each other for millennia, I'm not sure you need the feud to be between different monsters.</p><p></p><p>Like others have suggested, I would be wary of hitting this too often; unless it's a cage fight and the PCs' mission is to pick a fight with the winner, I'm not sure what involvement it leaves for your players.</p><p></p><p>Of course, if you use the conflict as a background for an adventure or as tension in negotiations (like the Enterprise having to escort Klingons in <em>Star Trek VI</em> or really any other situation that requires characters to approach longtime enemies with diplomacy and decorum), you have the basis for memorable encounters. "Sit and watch the god-beings smack each other" is dull; "negotiate a truce between the fire giants and the red dragons" becomes the stuff of legend.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 7153074, member: 6798775"] Given that humans have been coming up with thousands of ingenious pretexts to attack and kill each other for millennia, I'm not sure you need the feud to be between different monsters. Like others have suggested, I would be wary of hitting this too often; unless it's a cage fight and the PCs' mission is to pick a fight with the winner, I'm not sure what involvement it leaves for your players. Of course, if you use the conflict as a background for an adventure or as tension in negotiations (like the Enterprise having to escort Klingons in [I]Star Trek VI[/I] or really any other situation that requires characters to approach longtime enemies with diplomacy and decorum), you have the basis for memorable encounters. "Sit and watch the god-beings smack each other" is dull; "negotiate a truce between the fire giants and the red dragons" becomes the stuff of legend. [/QUOTE]
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