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the thirst rules
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<blockquote data-quote="ryryguy" data-source="post: 4709229" data-attributes="member: 64945"><p>That's pretty much my thinking, and on further reflection I think you're right about letting the -5 penalties stack up too. i.e., don't cap it at 3 days like I originally said.</p><p> </p><p></p><p> </p><p>I think that makes sense too, and touches on something I didn't really consider originally. In my proposed house rule "by the letter" there's no way to get back to "zero days without water" once you're past it, if you only ever roll back a single day. But why not let someone drink two days worth of water at once to roll back two days? And also extra water to get back extra surges as you suggest? Sure, it's not medically/physiologically accurate, but the whole point of this is to be a challenge when water is scarce. It should just go away once you have plentiful water supply again.</p><p> </p><p>Which brings me to...</p><p> </p><p></p><p> </p><p>Well, without the rule, <em>anyone</em> can drink only every three days <em>all the </em>time and stay perfectly healthy. With all that money saved on water, they'll start rust monster farms or something equally horrible! The game economy will surely collapse! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>But seriously, it's obviously only an issue if the players are going to go without water for 3+ days. That rarely happens, but in an upcoming adventure, they'll be lost in the desert and have had all their water stolen by thirst demons. So it's going to be an issue. I want the thirst system to be the "ticking clock" that puts pressure on them to get out of the desert.</p><p> </p><p>And if after that experience they decide they need an "unnecessary wondrous item" so it can never happen again... well, I guess it's not really that unnecessary of an item, is it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p> </p><p>Yes, I mean drinking a "day's supply of water", whatever that happens to be. Sure in a desert that's probably a larger amount in reality, but that's not interesting to me - it's just an abstract amount, "one day's worth of water".</p><p> </p><p></p><p> </p><p>I'm not sure how that happens. But the problem is indeed worse for starvation, since that's on a three week timer before you have to make endurance checks. So by the letter of the DMG rule, you only have to eat <em>once every three weeks</em>! Who's going to break the news to the tavern owners? And after all that hassle over the oregano supply...</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4709229, member: 64945"] That's pretty much my thinking, and on further reflection I think you're right about letting the -5 penalties stack up too. i.e., don't cap it at 3 days like I originally said. I think that makes sense too, and touches on something I didn't really consider originally. In my proposed house rule "by the letter" there's no way to get back to "zero days without water" once you're past it, if you only ever roll back a single day. But why not let someone drink two days worth of water at once to roll back two days? And also extra water to get back extra surges as you suggest? Sure, it's not medically/physiologically accurate, but the whole point of this is to be a challenge when water is scarce. It should just go away once you have plentiful water supply again. Which brings me to... Well, without the rule, [I]anyone[/I] can drink only every three days [I]all the [/I]time and stay perfectly healthy. With all that money saved on water, they'll start rust monster farms or something equally horrible! The game economy will surely collapse! ;) But seriously, it's obviously only an issue if the players are going to go without water for 3+ days. That rarely happens, but in an upcoming adventure, they'll be lost in the desert and have had all their water stolen by thirst demons. So it's going to be an issue. I want the thirst system to be the "ticking clock" that puts pressure on them to get out of the desert. And if after that experience they decide they need an "unnecessary wondrous item" so it can never happen again... well, I guess it's not really that unnecessary of an item, is it? :) Yes, I mean drinking a "day's supply of water", whatever that happens to be. Sure in a desert that's probably a larger amount in reality, but that's not interesting to me - it's just an abstract amount, "one day's worth of water". I'm not sure how that happens. But the problem is indeed worse for starvation, since that's on a three week timer before you have to make endurance checks. So by the letter of the DMG rule, you only have to eat [I]once every three weeks[/I]! Who's going to break the news to the tavern owners? And after all that hassle over the oregano supply... [/QUOTE]
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