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Story Hour
The Thorns of Winter -(updated 8/1/2023)
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<blockquote data-quote="Nthal" data-source="post: 8376254" data-attributes="member: 6971069"><p>Transcribing a campaign into prose is a challenge. Having to pull together disaparate personalities (which you didn't create) and scenarios which in the heat of the moment made complete sense (and don't when you look back at them). </p><p></p><p>Taking a fight scene round by round is doable (just go back a few pages) but describing the setup in a way so you can follow along in your own theatre of the mind. Its fun...if a bit draining to dredge up the past and reliving it for everyone else.</p><p></p><p>But I try to capture what happened in the game first, and fill in the gaps in between as needed. When this campaign was running bi-weekly in person that was enough. But contrasting it to the Arnara stories, which were online, on Roll20, with discord chats as backup changes things. Arnara I now find easier to write, mostly because its fresher, but also the dynamic of the players are different. Myrai's compaign was improv drama class. Arnara's was more DM the action, and write a bunch of side scripts.</p><p></p><p>Thanks for the comments as always.</p></blockquote><p></p>
[QUOTE="Nthal, post: 8376254, member: 6971069"] Transcribing a campaign into prose is a challenge. Having to pull together disaparate personalities (which you didn't create) and scenarios which in the heat of the moment made complete sense (and don't when you look back at them). Taking a fight scene round by round is doable (just go back a few pages) but describing the setup in a way so you can follow along in your own theatre of the mind. Its fun...if a bit draining to dredge up the past and reliving it for everyone else. But I try to capture what happened in the game first, and fill in the gaps in between as needed. When this campaign was running bi-weekly in person that was enough. But contrasting it to the Arnara stories, which were online, on Roll20, with discord chats as backup changes things. Arnara I now find easier to write, mostly because its fresher, but also the dynamic of the players are different. Myrai's compaign was improv drama class. Arnara's was more DM the action, and write a bunch of side scripts. Thanks for the comments as always. [/QUOTE]
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