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The thought of switching VTTs is so daunting
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<blockquote data-quote="Iosue" data-source="post: 9143690" data-attributes="member: 6680772"><p>I imagine the AboveVTT devs have discussed it on the Discord, but I'm not on it, so I don't know what they might have said. As of yet, they haven't somehow spiked the code to make AboveVTT unusuable, as it has worked fine in all my tests, at least on Chrome. I imagine they won't do anything while Maps is still in Alpha, since AboveVTT is currently a net positive for DDB. Users have a powerful incentive to use DDB at no cost to Wizards. I suspect that AboveVTT will be done once Maps moves to Beta, and Wizards wants to migrate users to their subscription platform. <em>Ideally</em>, this would be done once Maps has roughly equivalent functionality as AboveVTT, but I'm not assuming that will be the case.</p><p></p><p>I am not adverse to switching to a DDB-internal VTT, nor do I think Wizards has some moral obligation to allow AboveVTT to keep running. In fact, it felt so much like a fight to prep on Roll20 that I was entirely prepared to move over to Maps right now. I only looked into AboveVTT because I figured Maps' lack of player-side functionality (aside from the very excellent character sheets) would be less than satisfying for my players. I looked into both AboveVTT and Beyond20, fully expecting them to look nice in demos, but actually be hard work, buggy, and laggy in actual play on my computer. That was true for Beyond20, and initially for AboveVTT when I tried it in Firefox, but then I gave AboveVTT a run in Chrome, and it ran beautifully, even with its animation features.</p><p></p><p>The real test will come at the next session, when we try running it with 1 DM and 6 players. But, even if it does end up a little laggy, I'll probably just turn off the lighting and wall features and go straight with Fog of War. Already prep is much more intuitive and easier than Roll20 (and that's with years of experience with Roll20, and basically a week and change of puttering with AboveVTT). It's truly a marvel that this was all accomplished by volunteer devs for free, and I'm seriously considering becoming a Patron just to give such hard work some recognition. Its days might be numbered, but it's just what I need for the immediate future.</p></blockquote><p></p>
[QUOTE="Iosue, post: 9143690, member: 6680772"] I imagine the AboveVTT devs have discussed it on the Discord, but I'm not on it, so I don't know what they might have said. As of yet, they haven't somehow spiked the code to make AboveVTT unusuable, as it has worked fine in all my tests, at least on Chrome. I imagine they won't do anything while Maps is still in Alpha, since AboveVTT is currently a net positive for DDB. Users have a powerful incentive to use DDB at no cost to Wizards. I suspect that AboveVTT will be done once Maps moves to Beta, and Wizards wants to migrate users to their subscription platform. [I]Ideally[/I], this would be done once Maps has roughly equivalent functionality as AboveVTT, but I'm not assuming that will be the case. I am not adverse to switching to a DDB-internal VTT, nor do I think Wizards has some moral obligation to allow AboveVTT to keep running. In fact, it felt so much like a fight to prep on Roll20 that I was entirely prepared to move over to Maps right now. I only looked into AboveVTT because I figured Maps' lack of player-side functionality (aside from the very excellent character sheets) would be less than satisfying for my players. I looked into both AboveVTT and Beyond20, fully expecting them to look nice in demos, but actually be hard work, buggy, and laggy in actual play on my computer. That was true for Beyond20, and initially for AboveVTT when I tried it in Firefox, but then I gave AboveVTT a run in Chrome, and it ran beautifully, even with its animation features. The real test will come at the next session, when we try running it with 1 DM and 6 players. But, even if it does end up a little laggy, I'll probably just turn off the lighting and wall features and go straight with Fog of War. Already prep is much more intuitive and easier than Roll20 (and that's with years of experience with Roll20, and basically a week and change of puttering with AboveVTT). It's truly a marvel that this was all accomplished by volunteer devs for free, and I'm seriously considering becoming a Patron just to give such hard work some recognition. Its days might be numbered, but it's just what I need for the immediate future. [/QUOTE]
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