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The thought of switching VTTs is so daunting
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<blockquote data-quote="aramis erak" data-source="post: 9144016" data-attributes="member: 6779310"><p>I've used foundry and gTove. I'm on edge about whether to depart the Winblows OS, and so am hesitant to actually buy a Foundry license (was using a player's install). I like that it's host-locally. We had the correct adventure pack installed, and the rolling became a big problem when I set a non-standard association for an edge case roll (diagnosing a drive problem on heavy machinery and int, rather than HM and str.)</p><p></p><p>gTove is free, no ads, and handles the maps decently.</p><ul> <li data-xf-list-type="ul">It's default for figures is to treat the 2d images as GW-style paper minis. The view is 3-D, spinable on the z-axis... <ul> <li data-xf-list-type="ul">the "back" of the counters is grayscaled; they can imply facing.</li> </ul></li> <li data-xf-list-type="ul">Has a nice tool for matching the grid to the image using a two-pin method. Unfortunately, this works well only if the features are near top-left, rather than the bottom right scalebar of most maps.</li> <li data-xf-list-type="ul">I don't use the stat tracking features; I prefer to use paper.</li> <li data-xf-list-type="ul">It lacks sheet functions AFAICT.</li> <li data-xf-list-type="ul">the die-roller appears physics based<ul> <li data-xf-list-type="ul">we aren't using the built in dice anyway - I've my own die-roller.</li> </ul></li> <li data-xf-list-type="ul">its directories are on one's google drive. So, yes, you do need a google account.</li> <li data-xf-list-type="ul">The images in the Alien Heart of Darkness PDFs, once extracted, resulted in crashiness in all browsers tried (Win 10 & 11 chrome & edge; Chrome on android, iOS safari.)</li> <li data-xf-list-type="ul">While it's locally hostable, I can't figure out the dependencies to do so. Not familiar with "yarn"... and am only vaguely aware of node.js</li> </ul><p>As I said, I like foundry...</p><p>but... it hates my chromebook: resolution too low.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9144016, member: 6779310"] I've used foundry and gTove. I'm on edge about whether to depart the Winblows OS, and so am hesitant to actually buy a Foundry license (was using a player's install). I like that it's host-locally. We had the correct adventure pack installed, and the rolling became a big problem when I set a non-standard association for an edge case roll (diagnosing a drive problem on heavy machinery and int, rather than HM and str.) gTove is free, no ads, and handles the maps decently. [LIST] [*]It's default for figures is to treat the 2d images as GW-style paper minis. The view is 3-D, spinable on the z-axis... [LIST] [*]the "back" of the counters is grayscaled; they can imply facing. [/LIST] [*]Has a nice tool for matching the grid to the image using a two-pin method. Unfortunately, this works well only if the features are near top-left, rather than the bottom right scalebar of most maps. [*]I don't use the stat tracking features; I prefer to use paper. [*]It lacks sheet functions AFAICT. [*]the die-roller appears physics based [LIST] [*]we aren't using the built in dice anyway - I've my own die-roller. [/LIST] [*]its directories are on one's google drive. So, yes, you do need a google account. [*]The images in the Alien Heart of Darkness PDFs, once extracted, resulted in crashiness in all browsers tried (Win 10 & 11 chrome & edge; Chrome on android, iOS safari.) [*]While it's locally hostable, I can't figure out the dependencies to do so. Not familiar with "yarn"... and am only vaguely aware of node.js [/LIST] As I said, I like foundry... but... it hates my chromebook: resolution too low. [/QUOTE]
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The thought of switching VTTs is so daunting
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