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The thought of switching VTTs is so daunting
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<blockquote data-quote="osarusan" data-source="post: 9145232" data-attributes="member: 13950"><p>I'm afraid I can't recommend anything like that as I'm more of a reader than a watcher, and I prefer my instructions to be in text rather than video.</p><p></p><p>The challenge comes with the fact that Fantasy Grounds looks like a table top, with 3d dice sitting there and some icons representing the stuff you're going to use -- character sheets, monsters, etc. It has a strong "tabletop" metaphor, which is why I preferred it for so many years.</p><p></p><p>Foundry, on the other hand, looks like a webpage. It <em>is</em> a webpage. So that clear tabletop metaphor is sadly missing, and it's not instantly intuitive the way FG is. Its strength is that it runs in a browser, making connecting very easy; and that it is highly customizable and can be made to look almost however you want it.</p><p></p><p>My recommendation for starting with Foundry would be to install a basic ruleset (D&D, OSE, Cthulhu, whatever you play), and read through the included guides, then start muddling around and exploring how it works. All VTTs basically have the same moving parts; they just store them in different areas. Once you learn where they are, Foundry isn't really any different than FG or anything else. Then, you can start installing plugins (one by one!!!) to increase the functionality/visual flair of your server.</p><p></p><p>Worst case scenario, you break everything and then just delete and re-install Foundry. So it's not a high-risk thing that you need to be afraid of.</p></blockquote><p></p>
[QUOTE="osarusan, post: 9145232, member: 13950"] I'm afraid I can't recommend anything like that as I'm more of a reader than a watcher, and I prefer my instructions to be in text rather than video. The challenge comes with the fact that Fantasy Grounds looks like a table top, with 3d dice sitting there and some icons representing the stuff you're going to use -- character sheets, monsters, etc. It has a strong "tabletop" metaphor, which is why I preferred it for so many years. Foundry, on the other hand, looks like a webpage. It [I]is[/I] a webpage. So that clear tabletop metaphor is sadly missing, and it's not instantly intuitive the way FG is. Its strength is that it runs in a browser, making connecting very easy; and that it is highly customizable and can be made to look almost however you want it. My recommendation for starting with Foundry would be to install a basic ruleset (D&D, OSE, Cthulhu, whatever you play), and read through the included guides, then start muddling around and exploring how it works. All VTTs basically have the same moving parts; they just store them in different areas. Once you learn where they are, Foundry isn't really any different than FG or anything else. Then, you can start installing plugins (one by one!!!) to increase the functionality/visual flair of your server. Worst case scenario, you break everything and then just delete and re-install Foundry. So it's not a high-risk thing that you need to be afraid of. [/QUOTE]
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The thought of switching VTTs is so daunting
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