Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The thread where I review a ton of Ravenloft modules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="der_kluge" data-source="post: 9336004" data-attributes="member: 945"><p>The difference is that, in those stories, there's like ONE bad guy - one vampire, one werewolf, what have you. Feast of Goblyns literally has a tavern full of vile wolfweres that kill with impunity. The other thing is that - and I treat dragons like this in my "normal" campaign, is that they don't prey on people. A smart vampire would <em>mostly</em> feed on animals, just as a smart dragon is wise not to attack caravans and pilgrims on the roads. Neither would want to arouse a lot of suspicion and ire towards them. A dragon can occupy a part of the world for decades simply by feasting on the local fauna, but as soon as it chomps down on a group of merchants, adventurers are going to start hounding it until it's dead. A vampire would have to operate in the same way. A werewolf attacks blindly. You'd only kill one person close to you before you start going to bed with a manacle around your ankle tied to your bedpost. </p><p></p><p>I see that a lot with regards to the townsfolk in these modules, too. The Rite of Terror in the Book of Crypts suffered from this. A dozen kids have gone missing just this month, and yet the townsfolk do... nothing? Like, Ravenloft or not, what kind of parent is just going to sit idly by because "well, that's life, I guess?" Good lord!</p><p></p><p>I mean, I'm willing to fix some of these modules to a certain extent, but many of these are just broken beyond repair. That doesn't mean I haven't found some really good ones. I really like Night of the Walking Dead (and am working on a review of it currently). The 5e House of Lament is really solid. Neither Man nor Beast seems pretty solid, thought I haven't dug into it too hard. Chilling Tales has some really good adventures - Undying Justice, and The Scarlett Kiss are both excellent. The Cedar Chest in the Book of Crypts could be doable, but would take a fair amount of work to make sense. The Sea Wolf and Castles Forlorn also seem quite good. </p><p></p><p>Not sure why people feel the need to justify that it's OK for there being so many bad modules. If I have to go through hoops to make a module believable and logical, it's not worth the effort, IMHO. Not when there are actual good modules out there that I can run without having to do that.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 9336004, member: 945"] The difference is that, in those stories, there's like ONE bad guy - one vampire, one werewolf, what have you. Feast of Goblyns literally has a tavern full of vile wolfweres that kill with impunity. The other thing is that - and I treat dragons like this in my "normal" campaign, is that they don't prey on people. A smart vampire would [I]mostly[/I] feed on animals, just as a smart dragon is wise not to attack caravans and pilgrims on the roads. Neither would want to arouse a lot of suspicion and ire towards them. A dragon can occupy a part of the world for decades simply by feasting on the local fauna, but as soon as it chomps down on a group of merchants, adventurers are going to start hounding it until it's dead. A vampire would have to operate in the same way. A werewolf attacks blindly. You'd only kill one person close to you before you start going to bed with a manacle around your ankle tied to your bedpost. I see that a lot with regards to the townsfolk in these modules, too. The Rite of Terror in the Book of Crypts suffered from this. A dozen kids have gone missing just this month, and yet the townsfolk do... nothing? Like, Ravenloft or not, what kind of parent is just going to sit idly by because "well, that's life, I guess?" Good lord! I mean, I'm willing to fix some of these modules to a certain extent, but many of these are just broken beyond repair. That doesn't mean I haven't found some really good ones. I really like Night of the Walking Dead (and am working on a review of it currently). The 5e House of Lament is really solid. Neither Man nor Beast seems pretty solid, thought I haven't dug into it too hard. Chilling Tales has some really good adventures - Undying Justice, and The Scarlett Kiss are both excellent. The Cedar Chest in the Book of Crypts could be doable, but would take a fair amount of work to make sense. The Sea Wolf and Castles Forlorn also seem quite good. Not sure why people feel the need to justify that it's OK for there being so many bad modules. If I have to go through hoops to make a module believable and logical, it's not worth the effort, IMHO. Not when there are actual good modules out there that I can run without having to do that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The thread where I review a ton of Ravenloft modules
Top