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The thread where I review a ton of Ravenloft modules
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<blockquote data-quote="Voadam" data-source="post: 9336573" data-attributes="member: 2209"><p>Heh, I ran a bunch of 2e modules in the 90s and remember <a href="https://www.drivethrurpg.com/en/product/17508/howls-in-the-night-2e?affiliate_id=17596" target="_blank">Howls in the Night</a> being an excellent experience in my Ravenloft campaign. One of the best 2e modules I ran.</p><p></p><p>It has a really fun ghost story with multiple participants that gets revealed in play for the PCs with opportunities for joining different sides, having your perspective on stuff shift as you learn more, and options for the DM to have different parties be the actual problem or tragic hero/victim. Everything is sinister and ambiguous and could be the good guys or the bad guys of the tragic story and there is the real opportunity of thematically breaking a curse through PC choices and actions that I found very satisfying.</p><p></p><p>I thought it hit a lot of the good Ravenloft high points as investigating the tragic story is key, with lots of ambiguities and seeking out unknowns, it has D&D combat but is not just hack and slash for loot or save or die/aging/energy drain shenanigans. It is not a darklord focused adventure or super epic but something in tune with the Van Richten's guides with curses and ghosts and monsters and a very gothic story.</p><p></p><p>I do not remember the adventure hooks though. The group I ran this with were mostly good guy problem solvers so seeing an interesting problem they dove in and we were off with everybody on board.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9336573, member: 2209"] Heh, I ran a bunch of 2e modules in the 90s and remember [URL='https://www.drivethrurpg.com/en/product/17508/howls-in-the-night-2e?affiliate_id=17596']Howls in the Night[/URL] being an excellent experience in my Ravenloft campaign. One of the best 2e modules I ran. It has a really fun ghost story with multiple participants that gets revealed in play for the PCs with opportunities for joining different sides, having your perspective on stuff shift as you learn more, and options for the DM to have different parties be the actual problem or tragic hero/victim. Everything is sinister and ambiguous and could be the good guys or the bad guys of the tragic story and there is the real opportunity of thematically breaking a curse through PC choices and actions that I found very satisfying. I thought it hit a lot of the good Ravenloft high points as investigating the tragic story is key, with lots of ambiguities and seeking out unknowns, it has D&D combat but is not just hack and slash for loot or save or die/aging/energy drain shenanigans. It is not a darklord focused adventure or super epic but something in tune with the Van Richten's guides with curses and ghosts and monsters and a very gothic story. I do not remember the adventure hooks though. The group I ran this with were mostly good guy problem solvers so seeing an interesting problem they dove in and we were off with everybody on board. [/QUOTE]
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