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The thread where I review a ton of Ravenloft modules
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<blockquote data-quote="Paul Farquhar" data-source="post: 9343562" data-attributes="member: 6906155"><p>Its boring, then deadly! It's a big house, and their isn't that much of interest to find in the early part. And what there is is predictable rather than disturbing. That sort of thing is much better when there are plenty of eccentric NPCs to interact with. <em>Reach for the Stars </em>in <em>Keys from the Golden Vault </em>does that kind of thing much better, and would make a good Ravenloft adventure. Then it goes all out to kill the party. Which is what happened when I played it. Note that it is designed for milestone levelling, with the party reaching level 2 when they find the basement, and level 3 when the house awakes. This is rather fast for most tables, and so I would recommend the party start at level 3 - or higher, it's still deadly at 3. And aside from the deadliness, there is nothing remotely scary about it.</p><p></p><p>It's better than Death House, but still needs work. I would ditch the suggested friendly NPCs, who are overcompetent for any but the most inexperienced players (bloody Van Richten again!), and replace them with a Madame Arcate-like (Blythe Spirit) bumblingly incompetent medium. And when things inevitably went bad, my players found this one a little bit too easy to resolve. I didn't use it, but I don't think the "Tyrant's Escape" ending would work - the players are just going to get board knocking him down over and over, and will need to be spoon-fed the solution before they get fed up.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9343562, member: 6906155"] Its boring, then deadly! It's a big house, and their isn't that much of interest to find in the early part. And what there is is predictable rather than disturbing. That sort of thing is much better when there are plenty of eccentric NPCs to interact with. [I]Reach for the Stars [/I]in [I]Keys from the Golden Vault [/I]does that kind of thing much better, and would make a good Ravenloft adventure. Then it goes all out to kill the party. Which is what happened when I played it. Note that it is designed for milestone levelling, with the party reaching level 2 when they find the basement, and level 3 when the house awakes. This is rather fast for most tables, and so I would recommend the party start at level 3 - or higher, it's still deadly at 3. And aside from the deadliness, there is nothing remotely scary about it. It's better than Death House, but still needs work. I would ditch the suggested friendly NPCs, who are overcompetent for any but the most inexperienced players (bloody Van Richten again!), and replace them with a Madame Arcate-like (Blythe Spirit) bumblingly incompetent medium. And when things inevitably went bad, my players found this one a little bit too easy to resolve. I didn't use it, but I don't think the "Tyrant's Escape" ending would work - the players are just going to get board knocking him down over and over, and will need to be spoon-fed the solution before they get fed up. [/QUOTE]
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