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General Tabletop Discussion
*Dungeons & Dragons
The thread where I review a ton of Ravenloft modules
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<blockquote data-quote="Voadam" data-source="post: 9351193" data-attributes="member: 2209"><p>Lycanthropy varies a lot by edition. In AD&D it was supposed to make you an NPC if you ever give in to the urges. Which makes it a fairly terrible thing to include in games casually. In 3e it gives you essentially a couple levels in a really crappy class (animal HD) with an LA on top of it, plus losing control during the transformation.</p><p></p><p>I have not read up recently on 5e's take.</p><p></p><p>At the end of my last Ravenloft campaign one of the characters unknowingly contracted weretiger lycanthropy after they had switched from 2e to 3e but it had not manifested yet. I was planning on having it be a viable PC thing to keep playing, I had allowed a different PC to keep playing even though he had been turned into a wight.</p><p></p><p>I had pretty much decided in the 3e era to go with a mostly Werewolf the Apocalypse theme and make lycanthropy mostly hereditary and non communicable, with a few one off curse exceptions. So mostly essentially wolfweres as a default instead of D&D contagious werewolves.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9351193, member: 2209"] Lycanthropy varies a lot by edition. In AD&D it was supposed to make you an NPC if you ever give in to the urges. Which makes it a fairly terrible thing to include in games casually. In 3e it gives you essentially a couple levels in a really crappy class (animal HD) with an LA on top of it, plus losing control during the transformation. I have not read up recently on 5e's take. At the end of my last Ravenloft campaign one of the characters unknowingly contracted weretiger lycanthropy after they had switched from 2e to 3e but it had not manifested yet. I was planning on having it be a viable PC thing to keep playing, I had allowed a different PC to keep playing even though he had been turned into a wight. I had pretty much decided in the 3e era to go with a mostly Werewolf the Apocalypse theme and make lycanthropy mostly hereditary and non communicable, with a few one off curse exceptions. So mostly essentially wolfweres as a default instead of D&D contagious werewolves. [/QUOTE]
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The thread where I review a ton of Ravenloft modules
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