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The thread where I review a ton of Ravenloft modules
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<blockquote data-quote="Bedrockgames" data-source="post: 9351997" data-attributes="member: 85555"><p>Certainly the punch of the spell changes specifically get lost with time and exposure (it is really a question of player rather than character familiarity with them). But I would say 1) everything in Ravenloft operates on this principle so even things they learn about, like vampires being different, continue to be elusive and unique, allowing for this to sustain 2) The spell changes are more than just adding to the horror through the characters first exposure to them, they are changes that help maintain the feel of the genre where spells could diminish the feel (so it may be surprising the first time they learn how Detect Alignment works, but it still continues to function in service to maintaining the feel of horror as you can't detect good or evil in the setting)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9351997, member: 85555"] Certainly the punch of the spell changes specifically get lost with time and exposure (it is really a question of player rather than character familiarity with them). But I would say 1) everything in Ravenloft operates on this principle so even things they learn about, like vampires being different, continue to be elusive and unique, allowing for this to sustain 2) The spell changes are more than just adding to the horror through the characters first exposure to them, they are changes that help maintain the feel of the genre where spells could diminish the feel (so it may be surprising the first time they learn how Detect Alignment works, but it still continues to function in service to maintaining the feel of horror as you can't detect good or evil in the setting) [/QUOTE]
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The thread where I review a ton of Ravenloft modules
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