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The thread where I review a ton of Ravenloft modules
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<blockquote data-quote="TiQuinn" data-source="post: 9352789" data-attributes="member: 4871"><p>I agree - I like those detours from the story as well. What I don't like about 2e Ravenloft rules was the railroading. I'm cool with making lycanthropy different in Ravenloft, and harder to get rid of, but I also want the rules to have an internal logic, and if the players can follow those rules, they can cure themselves. I always hated doing stuff by DM fiat - I'd much rather do things like the Dark Powers "bargaining with the PCs for greater power at a price" type stuff. That way the players know full well that they are making a deal with the devil so to speak (or rejecting it), and then I have carte blanche to make their lives a bit miserable.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9352789, member: 4871"] I agree - I like those detours from the story as well. What I don't like about 2e Ravenloft rules was the railroading. I'm cool with making lycanthropy different in Ravenloft, and harder to get rid of, but I also want the rules to have an internal logic, and if the players can follow those rules, they can cure themselves. I always hated doing stuff by DM fiat - I'd much rather do things like the Dark Powers "bargaining with the PCs for greater power at a price" type stuff. That way the players know full well that they are making a deal with the devil so to speak (or rejecting it), and then I have carte blanche to make their lives a bit miserable. [/QUOTE]
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The thread where I review a ton of Ravenloft modules
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