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The thread where I review a ton of Ravenloft modules
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<blockquote data-quote="Remathilis" data-source="post: 9371695" data-attributes="member: 7635"><p>I think criticism of such material inevitably leads to a defensive posture from its fans. That is to say, if X is problematic and I enjoy X, therefore I am problematic. That is a false bit of Aristoltian logic: you can enjoy something and acknowledge its faults. You can look at the Merchant of Venice as both an amazing literary work, a commentary on beliefs at the time, and still acknowledge the antisemitism in it. Or to appreciate Lovecrafts Mythos while understanding his racist and eugenic beliefs. We can walk and chew gum at the same time. </p><p></p><p>The horror genre has changed a lot since the 90s. Likewise, RPG adventure design has changed. I think it is both fair to look at the old stuff both as a product of its time AND to see how the concept fails to hold up to modern scrutiny (and in some cases, even past scrutiny). It does not belittle the author's intent to say "how could we do this better?" (After all, that's the point of the "Enhancing X module" threads). </p><p></p><p>So yeah, maybe we can both appreciate a module and think it's a little too much of a railway, there are a few too many women stuffed in fridges, and maybe that part with the steamboat isn't really needed.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9371695, member: 7635"] I think criticism of such material inevitably leads to a defensive posture from its fans. That is to say, if X is problematic and I enjoy X, therefore I am problematic. That is a false bit of Aristoltian logic: you can enjoy something and acknowledge its faults. You can look at the Merchant of Venice as both an amazing literary work, a commentary on beliefs at the time, and still acknowledge the antisemitism in it. Or to appreciate Lovecrafts Mythos while understanding his racist and eugenic beliefs. We can walk and chew gum at the same time. The horror genre has changed a lot since the 90s. Likewise, RPG adventure design has changed. I think it is both fair to look at the old stuff both as a product of its time AND to see how the concept fails to hold up to modern scrutiny (and in some cases, even past scrutiny). It does not belittle the author's intent to say "how could we do this better?" (After all, that's the point of the "Enhancing X module" threads). So yeah, maybe we can both appreciate a module and think it's a little too much of a railway, there are a few too many women stuffed in fridges, and maybe that part with the steamboat isn't really needed. [/QUOTE]
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