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The thread where I review a ton of Ravenloft modules
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<blockquote data-quote="TiQuinn" data-source="post: 9371708" data-attributes="member: 4871"><p>I think the historical context is interesting and informative, but there are obvious “we can do better” moments in a lot of those modules, even if we’re simply talking about cutting out the “obvious quest giver who suddenly dies” portion in favor of something more creative or something more involved like “Let’s not kill the entire party <em>again</em> just so that they can end up as brains in jars for a cheap thrill.” This is obviously to say nothing of the “Let’s avoid some of the racist and sexist stereotypes” that designers in that era didn’t care about - we’ve already got one rapey old darklord, do we need five more? What’s a better angle here?</p><p></p><p></p><p>They are useable but I think der_kluge pointed out several ways that Feast of Goblyns can be improved by cutting out unnecessary scenes that just don’t work (even if they were intended for horror’s sake) or reworking them, I.E. do we need the jail scene?</p><p></p><p></p><p>I don’t disagree but I think some of the issues are not edition specific. An improvement in some adventures are an improvement across all editions of the game. Others would be complicated by conversion because 2e rules just work differently. But I still enjoy that brainstorming.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9371708, member: 4871"] I think the historical context is interesting and informative, but there are obvious “we can do better” moments in a lot of those modules, even if we’re simply talking about cutting out the “obvious quest giver who suddenly dies” portion in favor of something more creative or something more involved like “Let’s not kill the entire party [I]again[/I] just so that they can end up as brains in jars for a cheap thrill.” This is obviously to say nothing of the “Let’s avoid some of the racist and sexist stereotypes” that designers in that era didn’t care about - we’ve already got one rapey old darklord, do we need five more? What’s a better angle here? They are useable but I think der_kluge pointed out several ways that Feast of Goblyns can be improved by cutting out unnecessary scenes that just don’t work (even if they were intended for horror’s sake) or reworking them, I.E. do we need the jail scene? I don’t disagree but I think some of the issues are not edition specific. An improvement in some adventures are an improvement across all editions of the game. Others would be complicated by conversion because 2e rules just work differently. But I still enjoy that brainstorming. [/QUOTE]
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