Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The thread where I review a ton of Ravenloft modules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="der_kluge" data-source="post: 9371909" data-attributes="member: 945"><p>I wanted to touch on this, because I think it's an important thing to consider. </p><p></p><p>I think the 2e rules, in general, were terrible. I've no interest in recreating that experience. I like 5e, but even 5e rules are overly-powered when it comes to Ravenloft, which is why I'm choosing to use LFG (Low Fantasy Gaming) for my campaign. Even those rules aren't entirely perfect, but they get me very close. One of the things that frustrated me in my last campaign was how easy it is for PCs to acquire magical attacks. The first major villain I had in that campaign was a succubus, which is an easy villain to kill if the entire party has a magic weapon in their hand. In Ravenloft (I'm looking at you, "Sea Wolf"), a werewolf isn't really a threat if the warlock can just shoot magic arrows at it from a circle of darkness with impunity. </p><p></p><p>But I think the other reason why D&D rules don't work super great here is because Ravenloft isn't a high fantasy setting. I wanted my Asylum doctor to use electric shock treatments, and Sea Wolf has a Steamboat in it for crying out loud. I opted for Renaissance-era technology, which makes a lot of this more plausible. While I would imagine that there would be some domains that are much less technologically advanced, the idea that I could have an actual printing press, and ruffled collars is quite appealing for this setting.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 9371909, member: 945"] I wanted to touch on this, because I think it's an important thing to consider. I think the 2e rules, in general, were terrible. I've no interest in recreating that experience. I like 5e, but even 5e rules are overly-powered when it comes to Ravenloft, which is why I'm choosing to use LFG (Low Fantasy Gaming) for my campaign. Even those rules aren't entirely perfect, but they get me very close. One of the things that frustrated me in my last campaign was how easy it is for PCs to acquire magical attacks. The first major villain I had in that campaign was a succubus, which is an easy villain to kill if the entire party has a magic weapon in their hand. In Ravenloft (I'm looking at you, "Sea Wolf"), a werewolf isn't really a threat if the warlock can just shoot magic arrows at it from a circle of darkness with impunity. But I think the other reason why D&D rules don't work super great here is because Ravenloft isn't a high fantasy setting. I wanted my Asylum doctor to use electric shock treatments, and Sea Wolf has a Steamboat in it for crying out loud. I opted for Renaissance-era technology, which makes a lot of this more plausible. While I would imagine that there would be some domains that are much less technologically advanced, the idea that I could have an actual printing press, and ruffled collars is quite appealing for this setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The thread where I review a ton of Ravenloft modules
Top