Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The thread where I review a ton of Ravenloft modules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 9372461" data-attributes="member: 52734"><p>As the old adage goes, "if it has hit points, we can kill it."</p><p></p><p>Ravenloft is about building up to getting to that scene <em><strong>where</strong> </em>you get the chance to kill it. The fear and tension is in not knowing what it is that's following you and herding you along, or having an inkling what is after you and successfully tracking down before it strikes first against you. It's about the fiend hitting you when you can't hit it back, and not hitting your hit points but your character's well-being (and ability to control/use your character effectively). Attacking not you, but everyone who could have helped you. Killing not you, but torturing you by killing those around you care about. Taking your best-laid plans and tearing them to shreds. Taking you out of familiar territory and putting you into places that are as deadly, if not deadlier than the opponents you face. If players go toe-to-toe with a stat block, they will destroy it and get some (final) relief. Ravenloft is about making you work <em>hard</em> for that final confrontation. Often, by the time you get to that final encounter, you're in pretty rough shape and what should have been a walk in the park can be a fight for one's life or turning around and running the other way.</p><p></p><p>Sadly, a lot of these 2E adventures fail to do that. They're short stories written for the DM's entertainment and just don't play out with the same aura they're meant to evoke unless the DM is really good about evoking the proper framing to the players (and the players buy in, which I find they tend to be really resistant to).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9372461, member: 52734"] As the old adage goes, "if it has hit points, we can kill it." Ravenloft is about building up to getting to that scene [I][B]where[/B] [/I]you get the chance to kill it. The fear and tension is in not knowing what it is that's following you and herding you along, or having an inkling what is after you and successfully tracking down before it strikes first against you. It's about the fiend hitting you when you can't hit it back, and not hitting your hit points but your character's well-being (and ability to control/use your character effectively). Attacking not you, but everyone who could have helped you. Killing not you, but torturing you by killing those around you care about. Taking your best-laid plans and tearing them to shreds. Taking you out of familiar territory and putting you into places that are as deadly, if not deadlier than the opponents you face. If players go toe-to-toe with a stat block, they will destroy it and get some (final) relief. Ravenloft is about making you work [I]hard[/I] for that final confrontation. Often, by the time you get to that final encounter, you're in pretty rough shape and what should have been a walk in the park can be a fight for one's life or turning around and running the other way. Sadly, a lot of these 2E adventures fail to do that. They're short stories written for the DM's entertainment and just don't play out with the same aura they're meant to evoke unless the DM is really good about evoking the proper framing to the players (and the players buy in, which I find they tend to be really resistant to). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The thread where I review a ton of Ravenloft modules
Top