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General Tabletop Discussion
*Dungeons & Dragons
The thread where I review a ton of Ravenloft modules
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9375389"><p>I agree GMs often learn from modules. CoS looked quite good to me (I haven't played it so I can't comment) and Hour of the Knife I haven't played in ages so I can't really comment on it. And I agree older modules require more work. But that was pretty expected at the time</p><p></p><p></p><p></p><p>I would disagree here. I think a lot of people remember the past the wya they want to. I would love to remember the 90s being a time when I was ahead of the curve and wanted nothing but open sandbox adventures that leaned heavily into player agency. But that really wasn't the case. I wanted linear adventures. I wanted story. I pretty much wanted what TSR was putting out, and most of the people I gamed with had the same sensibilities. Not saying you didn't have different sensibilities or that maybe people in your circles also didn't have them, but I have a very different impression of the gaming culture at this time.</p><p></p><p>In terms of the groan, again this is hard to anyone to quantify, but I think people are overstating that. Maybe that is how you reacted, or people you knew reacted, it wasn't what I encounter most of the time during its 90s run (and most of the people I gamed with from that time have fond memories of 90s Ravenloft). Were there peopel who hated it? Of course. Just like there are people who hated Dragonlance or Planescape (personally I couldn't stand Planescape). But that often came down to personal preference</p><p></p><p>What I am reacting against here is not people saying "I didn't like it" or "my group didn't like it" but just kind of asserting a history of it being this deeply disliked line because of reasons cited. I just don't think that is true</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9375389"] I agree GMs often learn from modules. CoS looked quite good to me (I haven't played it so I can't comment) and Hour of the Knife I haven't played in ages so I can't really comment on it. And I agree older modules require more work. But that was pretty expected at the time I would disagree here. I think a lot of people remember the past the wya they want to. I would love to remember the 90s being a time when I was ahead of the curve and wanted nothing but open sandbox adventures that leaned heavily into player agency. But that really wasn't the case. I wanted linear adventures. I wanted story. I pretty much wanted what TSR was putting out, and most of the people I gamed with had the same sensibilities. Not saying you didn't have different sensibilities or that maybe people in your circles also didn't have them, but I have a very different impression of the gaming culture at this time. In terms of the groan, again this is hard to anyone to quantify, but I think people are overstating that. Maybe that is how you reacted, or people you knew reacted, it wasn't what I encounter most of the time during its 90s run (and most of the people I gamed with from that time have fond memories of 90s Ravenloft). Were there peopel who hated it? Of course. Just like there are people who hated Dragonlance or Planescape (personally I couldn't stand Planescape). But that often came down to personal preference What I am reacting against here is not people saying "I didn't like it" or "my group didn't like it" but just kind of asserting a history of it being this deeply disliked line because of reasons cited. I just don't think that is true [/QUOTE]
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