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The thread where I review a ton of Ravenloft modules
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9375600"><p>The island concept didn't really work for me either. I didn't have a problem with it in theory (it is a good way to do monster of the week) but I feel like the setting benefited greatly from having a core with connected domains. Also the island approach gave me the impression, at least on reading through it, that it lent itself more to encouraging the game being about contending with domain lords. I sometimes think that when they've tried to ground Ravenloft it dissipates a bit. When I think of all he horror settings I like they do share a trait of having something that takes them a bit out of reality. Even CoC feels kind of otherworldly because of the Cthulhu mythos. And my second favorite to Ravenloft was Torg's ORRORSH, which is itself a pretty trippy setting. I will say DoD did attempt to make Ravenloft a more cohesive setting too (a lot of the stuff in the Sword and Sorcery setting book was pick backing off of what DoD started). DoD formalized things like cultural ratings, made native characters easier, fleshed out religion in the setting and had long term campaigns rather than weekends in hell as the default assumption. But I agree a lot of those S&S books just didn't do it for me (I didn't mind the core book as much as the setting supplements which just felt less gothic and more goth to me).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9375600"] The island concept didn't really work for me either. I didn't have a problem with it in theory (it is a good way to do monster of the week) but I feel like the setting benefited greatly from having a core with connected domains. Also the island approach gave me the impression, at least on reading through it, that it lent itself more to encouraging the game being about contending with domain lords. I sometimes think that when they've tried to ground Ravenloft it dissipates a bit. When I think of all he horror settings I like they do share a trait of having something that takes them a bit out of reality. Even CoC feels kind of otherworldly because of the Cthulhu mythos. And my second favorite to Ravenloft was Torg's ORRORSH, which is itself a pretty trippy setting. I will say DoD did attempt to make Ravenloft a more cohesive setting too (a lot of the stuff in the Sword and Sorcery setting book was pick backing off of what DoD started). DoD formalized things like cultural ratings, made native characters easier, fleshed out religion in the setting and had long term campaigns rather than weekends in hell as the default assumption. But I agree a lot of those S&S books just didn't do it for me (I didn't mind the core book as much as the setting supplements which just felt less gothic and more goth to me). [/QUOTE]
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