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The thread where I review a ton of Ravenloft modules
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<blockquote data-quote="der_kluge" data-source="post: 9375843" data-attributes="member: 945"><p>Ok, [USER=85555]@Bedrockgames[/USER] and [USER=27051]@Mark Hope[/USER] help me understand, exactly, what I'm missing with Feast of Goblyns. Because I'm just not seeing it.</p><p></p><p>The jail scene makes no sense.</p><p>"The jailer knows that Jaconos is a loup-garou and is concerned that the party and his men may now be infected with lycanthropy. He will not explain this to the party, however, and they will not have further contact with him for some time. All of the other cells are empty except for the grime and stench produced by past occupants." Why? Why could he not explain this to the party. There's no reason given, other than, the jailer is a jerk, I guess?</p><p></p><p>The Alley scene makes no sense. The PCs could find a way to break out of the jail, so we're instructed to place the scene anywhere we want. But if the PCs are actually in jail, then we're just supposed to believe that Akrial puts on a performance in the alley behind the jail where she somehow magically knows that there are PCs there who might be sympathic to her story and are listening?</p><p></p><p>Akrial's Tale makes no sense. Akriel's story is <em>insultingly </em>stupid. Every review of this I've read online (and there are entire threads on Kargatane devoted to this) changes her story into something more plausible and, at the very least, believable. She's in love with Dr Dominiani in Gundarak, and the only thing that will help her plight is a magical crown. Are you kidding me right now? I should have given this review 1 star for the phrase "fraught with danger" alone. lol</p><p></p><p>There's nothing terribly askew with the "Woodland Encounter", but it adds nothing to the overall story. Though this, too, stretches believability. The PCs save a house from a wolfwere then, "The family will insist that the PCs accompany them to his farm where they can plunder whatever they desire in return for their aid." I mean, if my neighbor tried to kill me, and I only survived because random strangers showed up and saved me from them, it's only logical that I would suggest that the random strangers go next door and loot with impunity.</p><p></p><p>The Kartakane Inn is a mess. I don't even know where to start with this thing. Firstly, why are we here? Harkon, whom Akrial would very much like to avoid, I assume, is known to frequent this place. Harkon has a permanent room here. Akrial knows this. Why, exactly does Akrial want to come here so she could be so easily found out? Why are all the rooms of the inn detailed? The PCs have no reason to explore the entire place. There's even a room called "The Killing Room". Seriously? I'm starting to think this module was written by a 12-year old. The wolfweres here torment and possibly even kill the PCs for fun. "It is obvious that you could utterly destroy the entire party here, but that is not the object in a Ravenloft game. You should be trying to terrify the players." This is, of course after one of the wolfweres in the tavern picks a fight and "He will then fight until he (or the PCs) is slain." Did I mention that the GM is supposed to have wolfweres just burtst through the walls into the PCs room at night to further torment them? The module gives 5 (five!) different ways the woflweres can enter their room where they can just attack them with impunity, and even if the PCs flee the wolfweres are free to just stalk them all night long for fun. DM torture porn. No player is going to enjoy any part of this.</p><p></p><p>Into the Gorge. Evil giant crows. Really? The PCs can attack Radaga's spy tree, which starts a battle with 8 goblyns, and if that fight isn't enough of a problem, then Radaga can have them fight - and I sh*t you not - 180 skeletons. After that, there's a giant ribcage prison which curiously contains 13 humans, 10 zombies and 2 ju-ju zombies. It isn't explained why the zombies here don't attack and eat the humans. What's next, cats and dogs living together?</p><p></p><p>If I read any more of this, I'm likely to go insane. But please, for the love of Strahd, tell me why you love this thing so much. What am I missing here?</p></blockquote><p></p>
[QUOTE="der_kluge, post: 9375843, member: 945"] Ok, [USER=85555]@Bedrockgames[/USER] and [USER=27051]@Mark Hope[/USER] help me understand, exactly, what I'm missing with Feast of Goblyns. Because I'm just not seeing it. The jail scene makes no sense. "The jailer knows that Jaconos is a loup-garou and is concerned that the party and his men may now be infected with lycanthropy. He will not explain this to the party, however, and they will not have further contact with him for some time. All of the other cells are empty except for the grime and stench produced by past occupants." Why? Why could he not explain this to the party. There's no reason given, other than, the jailer is a jerk, I guess? The Alley scene makes no sense. The PCs could find a way to break out of the jail, so we're instructed to place the scene anywhere we want. But if the PCs are actually in jail, then we're just supposed to believe that Akrial puts on a performance in the alley behind the jail where she somehow magically knows that there are PCs there who might be sympathic to her story and are listening? Akrial's Tale makes no sense. Akriel's story is [I]insultingly [/I]stupid. Every review of this I've read online (and there are entire threads on Kargatane devoted to this) changes her story into something more plausible and, at the very least, believable. She's in love with Dr Dominiani in Gundarak, and the only thing that will help her plight is a magical crown. Are you kidding me right now? I should have given this review 1 star for the phrase "fraught with danger" alone. lol There's nothing terribly askew with the "Woodland Encounter", but it adds nothing to the overall story. Though this, too, stretches believability. The PCs save a house from a wolfwere then, "The family will insist that the PCs accompany them to his farm where they can plunder whatever they desire in return for their aid." I mean, if my neighbor tried to kill me, and I only survived because random strangers showed up and saved me from them, it's only logical that I would suggest that the random strangers go next door and loot with impunity. The Kartakane Inn is a mess. I don't even know where to start with this thing. Firstly, why are we here? Harkon, whom Akrial would very much like to avoid, I assume, is known to frequent this place. Harkon has a permanent room here. Akrial knows this. Why, exactly does Akrial want to come here so she could be so easily found out? Why are all the rooms of the inn detailed? The PCs have no reason to explore the entire place. There's even a room called "The Killing Room". Seriously? I'm starting to think this module was written by a 12-year old. The wolfweres here torment and possibly even kill the PCs for fun. "It is obvious that you could utterly destroy the entire party here, but that is not the object in a Ravenloft game. You should be trying to terrify the players." This is, of course after one of the wolfweres in the tavern picks a fight and "He will then fight until he (or the PCs) is slain." Did I mention that the GM is supposed to have wolfweres just burtst through the walls into the PCs room at night to further torment them? The module gives 5 (five!) different ways the woflweres can enter their room where they can just attack them with impunity, and even if the PCs flee the wolfweres are free to just stalk them all night long for fun. DM torture porn. No player is going to enjoy any part of this. Into the Gorge. Evil giant crows. Really? The PCs can attack Radaga's spy tree, which starts a battle with 8 goblyns, and if that fight isn't enough of a problem, then Radaga can have them fight - and I sh*t you not - 180 skeletons. After that, there's a giant ribcage prison which curiously contains 13 humans, 10 zombies and 2 ju-ju zombies. It isn't explained why the zombies here don't attack and eat the humans. What's next, cats and dogs living together? If I read any more of this, I'm likely to go insane. But please, for the love of Strahd, tell me why you love this thing so much. What am I missing here? [/QUOTE]
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