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The thread where I review a ton of Ravenloft modules
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9375952"><p>I am working on some writing today so I won't have time to go through at the moment in detail with the module and answer questions. But I can try to answer somethings more generally from memory quickly (and will try to get back to this post again when I have more time to sit and review things</p><p></p><p>I will say, if you don't get it, you don't get it. Sometimes I go to a movie and think it is terrible and I don't buy a particular plot element that someone else bought. That isn't really a problem. You do seem to be taking more of a fine tooth comb to the plot that I or my players would, which again is fine. But I would say I view feast of goblyns as feeling more like 80s horror movie logic like The Howling or The Company of Wolves. [USER=6906155]@Paul Farquhar[/USER] mentioned the dream logic and here I think applies. I will also say, if I were running a fantasy sandbox, I might expect the kids of the things you express concerns about to be addressed, but with TSR Ravenloft and Feast of Goblyns in Particular, that isn't what I am looking for on either side of the screen. </p><p></p><p>And again if you don't like, that is fair, but this is an enormously popular module and one many of us have run multiples times with no real issues like the ones you describe becoming a concern. </p><p></p><p></p><p></p><p>While I think many of you other criticisms are reasonable differences of viewpoint on plausibility. I think your critique of the jail encounter is probably the weakest point in your original review. I already responded to it in an earlier post so I won't get into that here, but on this point, I think the jailer is a quickly sketched character are we are meant to assume he is being self-centered and not wanting to risk exposure. If he tells the PCs they are more likely to refuse. It just seems like a fair think to expect from a throwaway NPC. Would it be cool if we got more details on this guy? I suppose but it is also a very long module so for something this minor I don't mind needing to read into his reasoning. </p><p></p><p></p><p></p><p>I think this is more about mood. Again 80s horror movie logic. I think the scene works. It definitely captures that feel. There is something cinematic about them overhearing this stuff. In terms of why she is specifically there, I actually agree with you this is a place the module could have provided more information about. The reason why I say that is one of the key concepts in the module is the wandering major encounter (which is all about running NPCs as living characters). You are meant to do that with Akriel. I think it would have illustrated this aspect of the module better had it explained things a bit. But I also think that is fairly minor. She is the daughter of the domain lord so probably knows a lot about what is going on in town, some out of town weirdos in the jail could easily attract her attention. And I am sure by peoples' description of them, she would have a good sense of their capabilities. That said, [USER=6906155]@Paul Farquhar[/USER] I think gets the point here which is this is the standard quest give you get in many modules, especially at that time. </p><p></p><p></p><p></p><p>If I have time I will get into this stuff in detail. But a lot of your complaints sound like very subjective reactions to the material. Which is fair. But i mean if giant evil crows are a problem for you, I don't know, they don't seem so terrible to me. </p><p></p><p>Some of these I did already address if you go back and look at my first response (pretty sure I got into the woodland encounter for example). That is one I will be happy to get into more detail on when I have more time though as I consider it a standout moment in the module </p><p></p><p>On the Kartakan Inn again I would point to the Howling. This is like the scene where the wolves are coming after them relentlessly and totally in control of things. I don't think the point is to kill or turn the PCs into lycanthropes (though that can certainly happen). It is more about slowly revealing the horror that they are surrounded by werewolves. One thing I will say is, fair if you don't like it, but this is probably the singular most popular thing in the module and perhaps even in the game line from that time (the Kartakan Inn is something I regularly used in my campaigns because it is such a cool location). </p><p></p><p>Honestly to me it sounds like this adventure isn't for you though</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9375952"] I am working on some writing today so I won't have time to go through at the moment in detail with the module and answer questions. But I can try to answer somethings more generally from memory quickly (and will try to get back to this post again when I have more time to sit and review things I will say, if you don't get it, you don't get it. Sometimes I go to a movie and think it is terrible and I don't buy a particular plot element that someone else bought. That isn't really a problem. You do seem to be taking more of a fine tooth comb to the plot that I or my players would, which again is fine. But I would say I view feast of goblyns as feeling more like 80s horror movie logic like The Howling or The Company of Wolves. [USER=6906155]@Paul Farquhar[/USER] mentioned the dream logic and here I think applies. I will also say, if I were running a fantasy sandbox, I might expect the kids of the things you express concerns about to be addressed, but with TSR Ravenloft and Feast of Goblyns in Particular, that isn't what I am looking for on either side of the screen. And again if you don't like, that is fair, but this is an enormously popular module and one many of us have run multiples times with no real issues like the ones you describe becoming a concern. While I think many of you other criticisms are reasonable differences of viewpoint on plausibility. I think your critique of the jail encounter is probably the weakest point in your original review. I already responded to it in an earlier post so I won't get into that here, but on this point, I think the jailer is a quickly sketched character are we are meant to assume he is being self-centered and not wanting to risk exposure. If he tells the PCs they are more likely to refuse. It just seems like a fair think to expect from a throwaway NPC. Would it be cool if we got more details on this guy? I suppose but it is also a very long module so for something this minor I don't mind needing to read into his reasoning. I think this is more about mood. Again 80s horror movie logic. I think the scene works. It definitely captures that feel. There is something cinematic about them overhearing this stuff. In terms of why she is specifically there, I actually agree with you this is a place the module could have provided more information about. The reason why I say that is one of the key concepts in the module is the wandering major encounter (which is all about running NPCs as living characters). You are meant to do that with Akriel. I think it would have illustrated this aspect of the module better had it explained things a bit. But I also think that is fairly minor. She is the daughter of the domain lord so probably knows a lot about what is going on in town, some out of town weirdos in the jail could easily attract her attention. And I am sure by peoples' description of them, she would have a good sense of their capabilities. That said, [USER=6906155]@Paul Farquhar[/USER] I think gets the point here which is this is the standard quest give you get in many modules, especially at that time. If I have time I will get into this stuff in detail. But a lot of your complaints sound like very subjective reactions to the material. Which is fair. But i mean if giant evil crows are a problem for you, I don't know, they don't seem so terrible to me. Some of these I did already address if you go back and look at my first response (pretty sure I got into the woodland encounter for example). That is one I will be happy to get into more detail on when I have more time though as I consider it a standout moment in the module On the Kartakan Inn again I would point to the Howling. This is like the scene where the wolves are coming after them relentlessly and totally in control of things. I don't think the point is to kill or turn the PCs into lycanthropes (though that can certainly happen). It is more about slowly revealing the horror that they are surrounded by werewolves. One thing I will say is, fair if you don't like it, but this is probably the singular most popular thing in the module and perhaps even in the game line from that time (the Kartakan Inn is something I regularly used in my campaigns because it is such a cool location). Honestly to me it sounds like this adventure isn't for you though [/QUOTE]
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