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The Three Act Goblin
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<blockquote data-quote="Mesh Hong" data-source="post: 5347549" data-attributes="member: 73463"><p>I am very conflicted about this creature, I have written and deleted quite a few responses and still havn't come to a cohesive position. For this reason I will stick to discussing powers:</p><p> </p><p><strong>Spin Kick</strong></p><p>I do like Spin Kick, but in its current state as a standard action it is a very poor choice for the goblin. I think it might be better as a minor action:</p><p> </p><p>MINOR ACTION</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><strong>Spin Kick</strong> (encounter; recharges when an enemy spends a healing surge)</p><p><em>Attack</em>: close burst 1 (enemies in burst); +4 vs. Reflex</p><p><em>Hit</em>: 1d4+2 damage and the target is pushed 1 square</p><p><em>Effect</em>: if goblin hits at least 1 target with this attack it may shift 2 squares</p><p> </p><p><strong>Enraged Frenzy</strong></p><p>This is fine, personally I don't think it needs the rider of 2/encounter. This is a solo creature being able to do this once a round should be fine.</p><p> </p><p><strong>Flying Body Kick</strong></p><p>This again is a good idea for a power, but as this is a solo it could maybe to with a little extra oomph.</p><p> </p><p>STANDARD ACTION</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Flying Body Kick</strong> * Recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /></p><p><em>Attack</em>: melee 1 (one creature); +6 vs. AC</p><p><em>Hit</em>: 1d6+3 damage and the target is pushed 2 squares and knocked prone</p><p><em>Effect</em>: Goblin makes a Greatclub attack against a secondary target</p><p> </p><p><strong>Thorny Net</strong></p><p>As an attack that deals no damage it is horribly under par for a solo creature, even if used with its action point. I think it might make a good Move Action attack</p><p> </p><p>MOVE ACTION</p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /><strong>Thorny Net</strong> (poison) * <strong>Encounter</strong></p><p><em>Attack</em>: area burst 1 within 10 (all creaures in burst); +4 vs. Reflex</p><p><em>Hit</em>: target is restrained (save ends)</p><p><em>Each</em> <em>Failed</em> <em>Saving</em> <em>Throw</em>: target takes 5 poison damage</p><p><em>Aftereffect</em>: Target is slowed (save ends)</p><p> </p><p>Other than that as has already been pointed out as a solo the creature really needs an at will double attack (at low level this usually specifies seperate targets).</p><p> </p><p><strong>As an aside....</strong></p><p>Previously you have stated that you don't like "Video Gamey" elements in monster design. Without getting too confrontational about it I think the little "Cut Scenes" mechanic you introduce between stages and the fact that damage does not carry over are both <u>very</u> Video Gamey.</p><p> </p><p>Personally I don't have a problem with that but I find it quite ironic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5347549, member: 73463"] I am very conflicted about this creature, I have written and deleted quite a few responses and still havn't come to a cohesive position. For this reason I will stick to discussing powers: [B]Spin Kick[/B] I do like Spin Kick, but in its current state as a standard action it is a very poor choice for the goblin. I think it might be better as a minor action: MINOR ACTION :close:[B]Spin Kick[/B] (encounter; recharges when an enemy spends a healing surge) [I]Attack[/I]: close burst 1 (enemies in burst); +4 vs. Reflex [I]Hit[/I]: 1d4+2 damage and the target is pushed 1 square [I]Effect[/I]: if goblin hits at least 1 target with this attack it may shift 2 squares [B]Enraged Frenzy[/B] This is fine, personally I don't think it needs the rider of 2/encounter. This is a solo creature being able to do this once a round should be fine. [B]Flying Body Kick[/B] This again is a good idea for a power, but as this is a solo it could maybe to with a little extra oomph. STANDARD ACTION :melee:[B]Flying Body Kick[/B] * Recharge :5::6: [I]Attack[/I]: melee 1 (one creature); +6 vs. AC [I]Hit[/I]: 1d6+3 damage and the target is pushed 2 squares and knocked prone [I]Effect[/I]: Goblin makes a Greatclub attack against a secondary target [B]Thorny Net[/B] As an attack that deals no damage it is horribly under par for a solo creature, even if used with its action point. I think it might make a good Move Action attack MOVE ACTION :area:[B]Thorny Net[/B] (poison) * [B]Encounter[/B] [I]Attack[/I]: area burst 1 within 10 (all creaures in burst); +4 vs. Reflex [I]Hit[/I]: target is restrained (save ends) [I]Each[/I] [I]Failed[/I] [I]Saving[/I] [I]Throw[/I]: target takes 5 poison damage [I]Aftereffect[/I]: Target is slowed (save ends) Other than that as has already been pointed out as a solo the creature really needs an at will double attack (at low level this usually specifies seperate targets). [B]As an aside....[/B] Previously you have stated that you don't like "Video Gamey" elements in monster design. Without getting too confrontational about it I think the little "Cut Scenes" mechanic you introduce between stages and the fact that damage does not carry over are both [U]very[/U] Video Gamey. Personally I don't have a problem with that but I find it quite ironic ;) [/QUOTE]
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