Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Three Goblin Issue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5879159" data-attributes="member: 2067"><p>To try to help clarify:</p><p></p><p>4e builds encounters with an assumed XP budget that works out to 1 equal-leveled standard critter per PC. You can then swap these critters around: four minions per standard critter, or one solo critter per four standards, or one elite per two.</p><p></p><p>5e has mentioned building adventures in a way similar to how 4e builds encounters: an XP budget, roughly measuring challenge. </p><p></p><p>That's a bit of a problem because an encounter with one creature, alone, is going to be easier than an encounter with a goup of them, and so should, concievably, be worth different XP, or at least present a different challenge. </p><p></p><p>The idea proposed here, as a fix to that problem, is to call out creatures that are <em>meant</em> to be encountered in a group, or <em>meant</em> to be encountered alone with a designator similar to how 4e called out minions and solos and elites.</p><p></p><p>This way, your basic goblin, if he is designated a 'group' monster, can be designed to roughly provide a given challenge in a group, but might not provide the same challenge when walking along alone. </p><p></p><p>By contrast, your basic beholder, if he is designed as a 'loner' monster, can be designed to provide a challenge by itself, without a group.</p><p></p><p>It might be a little redundant with 4e's power roles, come to think, but it's concept is a little different, mostly in scope and strategy: a 'group' monster is made to work with other group monsters, and will be worth its XP only in a group -- if encountered alone, it might be very easy for its XP. A 'loner' monster is made to work alone, and will be worth its XP when by itself -- if encountered with a group, its reward might be less for the effort than it would otherwise be. </p><p></p><p>Anyway, just spitballing solutions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5879159, member: 2067"] To try to help clarify: 4e builds encounters with an assumed XP budget that works out to 1 equal-leveled standard critter per PC. You can then swap these critters around: four minions per standard critter, or one solo critter per four standards, or one elite per two. 5e has mentioned building adventures in a way similar to how 4e builds encounters: an XP budget, roughly measuring challenge. That's a bit of a problem because an encounter with one creature, alone, is going to be easier than an encounter with a goup of them, and so should, concievably, be worth different XP, or at least present a different challenge. The idea proposed here, as a fix to that problem, is to call out creatures that are [I]meant[/i] to be encountered in a group, or [I]meant[/i] to be encountered alone with a designator similar to how 4e called out minions and solos and elites. This way, your basic goblin, if he is designated a 'group' monster, can be designed to roughly provide a given challenge in a group, but might not provide the same challenge when walking along alone. By contrast, your basic beholder, if he is designed as a 'loner' monster, can be designed to provide a challenge by itself, without a group. It might be a little redundant with 4e's power roles, come to think, but it's concept is a little different, mostly in scope and strategy: a 'group' monster is made to work with other group monsters, and will be worth its XP only in a group -- if encountered alone, it might be very easy for its XP. A 'loner' monster is made to work alone, and will be worth its XP when by itself -- if encountered with a group, its reward might be less for the effort than it would otherwise be. Anyway, just spitballing solutions. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Three Goblin Issue
Top