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General Tabletop Discussion
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The Three Goblin Issue
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<blockquote data-quote="Gryph" data-source="post: 5879453" data-attributes="member: 98071"><p>Lets see, two different cases here.</p><p> </p><p>In the first case where the players lure a goblin away from his group, then good on them, full xp.</p><p> </p><p>The second case is really about helping teach new players how to DM effectively. Its not wrong to say putting an isolated goblin is on the DM, but its not real helpful either. If you give xp budgets (or CRs) you are saying something explicit about the expected difficulty of facing a given creature. But, if your per creature xp (or cr) is given coming from an assumption that some number greater than one of that creature will be used at a time you should be just as explicit about that assumption. Otherwise you are giving false guidelines to the DM. A new DM will probably learn fairly quickly that one goblin is trivial rather than lesser threat, but what is gained by making him learn that by designing some garbage encounters in his first few adventures?</p><p> </p><p>The reality is AD&D and later editions did give some form of advice to this effect. The terms and form have changed in every edition so its logical to expect them to change once more with this. I think its a useful discussion to talk about what those guidelines will look like coming from an adventure budget perspective.</p></blockquote><p></p>
[QUOTE="Gryph, post: 5879453, member: 98071"] Lets see, two different cases here. In the first case where the players lure a goblin away from his group, then good on them, full xp. The second case is really about helping teach new players how to DM effectively. Its not wrong to say putting an isolated goblin is on the DM, but its not real helpful either. If you give xp budgets (or CRs) you are saying something explicit about the expected difficulty of facing a given creature. But, if your per creature xp (or cr) is given coming from an assumption that some number greater than one of that creature will be used at a time you should be just as explicit about that assumption. Otherwise you are giving false guidelines to the DM. A new DM will probably learn fairly quickly that one goblin is trivial rather than lesser threat, but what is gained by making him learn that by designing some garbage encounters in his first few adventures? The reality is AD&D and later editions did give some form of advice to this effect. The terms and form have changed in every edition so its logical to expect them to change once more with this. I think its a useful discussion to talk about what those guidelines will look like coming from an adventure budget perspective. [/QUOTE]
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The Three Goblin Issue
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