Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Three Pillars and Class Balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5829340" data-attributes="member: 54877"><p>Part of what we have all been dancing around since the pillars were brought up is avoidance of "flaws" or "disadvantages". That is, weakness are defined by what you didn't take that you might need, as opposed to what is normal for your class/archetype/stereotype/etc. but that you gave up. It really doesn't make much difference in how the character plays (absent some more creative use of "flaws"), but it makes a lot of difference in how you generate that character.</p><p> </p><p>That's the only real issue with Dausuuls' proposal--or rather the fault line between 3E and 4E methods that has no easy answer. If you define "normal minimum competence" as 70%, that <strong>is</strong> probably fine for the vast majority of characters. Then you have that one guy that wants to trade in swimming or weapon use or being moderately diplomatic or something else to fit the conception. That's the 4E model, and you'll have to complicate it with a flaw system to give that guy what he really wants. OTOH, you can say everyone starts at zero in everything, give them lots of options to buy up, and expect them to cover everything they care about. That's the 3E model. Now, you have a lot of work to get to that "base normal" that the vast majority wants in some form--albeit at different levels--along with the possibility that you miss things.</p><p> </p><p>You'll note that neither 3E nor 4E were pure in this. That's why 3E had the wizard getting a little BAB (whether he planned to use weapons or not) and why 4E still made you positively allocate skill training from zero. (The pure 4E form would been something greater than the +1/2 level in all skills flat, then skill allocation coming only from feats, which you got more of.)</p><p> </p><p>Various kinds of swaps, talent trees, and the like are efforts to evade this issue. I am beginning to suspect that it might be cleaner to come up with a good flaw/disadvantage system.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5829340, member: 54877"] Part of what we have all been dancing around since the pillars were brought up is avoidance of "flaws" or "disadvantages". That is, weakness are defined by what you didn't take that you might need, as opposed to what is normal for your class/archetype/stereotype/etc. but that you gave up. It really doesn't make much difference in how the character plays (absent some more creative use of "flaws"), but it makes a lot of difference in how you generate that character. That's the only real issue with Dausuuls' proposal--or rather the fault line between 3E and 4E methods that has no easy answer. If you define "normal minimum competence" as 70%, that [B]is[/B] probably fine for the vast majority of characters. Then you have that one guy that wants to trade in swimming or weapon use or being moderately diplomatic or something else to fit the conception. That's the 4E model, and you'll have to complicate it with a flaw system to give that guy what he really wants. OTOH, you can say everyone starts at zero in everything, give them lots of options to buy up, and expect them to cover everything they care about. That's the 3E model. Now, you have a lot of work to get to that "base normal" that the vast majority wants in some form--albeit at different levels--along with the possibility that you miss things. You'll note that neither 3E nor 4E were pure in this. That's why 3E had the wizard getting a little BAB (whether he planned to use weapons or not) and why 4E still made you positively allocate skill training from zero. (The pure 4E form would been something greater than the +1/2 level in all skills flat, then skill allocation coming only from feats, which you got more of.) Various kinds of swaps, talent trees, and the like are efforts to evade this issue. I am beginning to suspect that it might be cleaner to come up with a good flaw/disadvantage system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Three Pillars and Class Balance
Top