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<blockquote data-quote="I'm A Banana" data-source="post: 5830519" data-attributes="member: 2067"><p>I think of this more as a feature than a bug. A stereotypical wizard might suck pretty hard at direct combat. So, he dumps most of his combat stats. </p><p></p><p>BUT, he still gets a turn in combat. He still rolls initiative, and he still comes up. In a typical skirmish with a few goblins, maybe he plinks them with magic missiles, and then is done, relying on the Fighter to hew them to bits. But in the big conflict with the dragon, the wizard can't afford to sit it out -- the Fighter won't be able to beat it on her own, so the wizard's plinking magic missiles become the little bit of extra edge the Fighter needs to push it over and win the encounter. And the wizard can look for certain exploits or useful edges he might be able to gain (use your magic missile to knock some stones loose from the wall and tumble it onto the dragon!). </p><p></p><p>So sitting out a major encounter isn't really an option (and sitting out a minor encounter might be an option, but it's over in a minute and the fighter doesn't need your help), if the game is designed with the assumption that there are enemies that a fighter won't be able to just handle by themselves.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5830519, member: 2067"] I think of this more as a feature than a bug. A stereotypical wizard might suck pretty hard at direct combat. So, he dumps most of his combat stats. BUT, he still gets a turn in combat. He still rolls initiative, and he still comes up. In a typical skirmish with a few goblins, maybe he plinks them with magic missiles, and then is done, relying on the Fighter to hew them to bits. But in the big conflict with the dragon, the wizard can't afford to sit it out -- the Fighter won't be able to beat it on her own, so the wizard's plinking magic missiles become the little bit of extra edge the Fighter needs to push it over and win the encounter. And the wizard can look for certain exploits or useful edges he might be able to gain (use your magic missile to knock some stones loose from the wall and tumble it onto the dragon!). So sitting out a major encounter isn't really an option (and sitting out a minor encounter might be an option, but it's over in a minute and the fighter doesn't need your help), if the game is designed with the assumption that there are enemies that a fighter won't be able to just handle by themselves. [/QUOTE]
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