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The Three Pillars and Class Balance
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<blockquote data-quote="Crazy Jerome" data-source="post: 5830569" data-attributes="member: 54877"><p>I see it very much as more bug than feature. This is because multiplied effects of weaknesses, applied over many levels, rapidly get out of control. At first level, the wizard having relatively lousy chance to hit with his dagger, for somewhat under half damage, is pretty stark but not out of line with his usual archetype. However, if this is allowed to degrade over levels to a really lousy chance for even a smaller faction of damage, you quickly get to the point where the wizard won't bother. In early D&D, this didn't matter, because the point at which this happened was the calm before the storm when the wizard was going to use nothing but spells most of the time anyway, and sit out those mop up fights where the fighter could handle it himself. (Or more likely, the wizard is going to use a magic missle wand or other minor item left over from earlier adventuring.)</p><p> </p><p></p><p>Now, you can make valid cases for each of:</p><ul> <li data-xf-list-type="ul">Success percentages stay relatively constant (in regards to each other, not necessarily equal) while effect trails off.</li> <li data-xf-list-type="ul">Success percentages trail off while effect remains relatively constant.</li> <li data-xf-list-type="ul">Something else takes the place of falling success percentage and falling effect.</li> </ul><p>But there is no use in pretending that any of those are the same feel. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5830569, member: 54877"] I see it very much as more bug than feature. This is because multiplied effects of weaknesses, applied over many levels, rapidly get out of control. At first level, the wizard having relatively lousy chance to hit with his dagger, for somewhat under half damage, is pretty stark but not out of line with his usual archetype. However, if this is allowed to degrade over levels to a really lousy chance for even a smaller faction of damage, you quickly get to the point where the wizard won't bother. In early D&D, this didn't matter, because the point at which this happened was the calm before the storm when the wizard was going to use nothing but spells most of the time anyway, and sit out those mop up fights where the fighter could handle it himself. (Or more likely, the wizard is going to use a magic missle wand or other minor item left over from earlier adventuring.) Now, you can make valid cases for each of: [LIST] [*]Success percentages stay relatively constant (in regards to each other, not necessarily equal) while effect trails off. [*]Success percentages trail off while effect remains relatively constant. [*]Something else takes the place of falling success percentage and falling effect. [/LIST]But there is no use in pretending that any of those are the same feel. :p [/QUOTE]
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