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General Tabletop Discussion
*Pathfinder & Starfinder
The Three Pillars and Class Balance
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<blockquote data-quote="I'm A Banana" data-source="post: 5830722" data-attributes="member: 2067"><p>I was taking a broader view than the individual attack rolls: the success of the combat itself. The chance of success for the wizard in a combat where the wizard employs magic missile and the enemy is a "generic" mid-hp, mid-damage monster, is very, very low. The wizard in this scenario has a much lower chance to succeed at the combat than a fighter would. </p><p></p><p></p><p></p><p>I don't disagree, but I think it's a little narrow to categorically write off the 25% chance of success. There are designs that can make that relevant.</p><p></p><p></p><p></p><p>This would be my recommendation -- the wizard is always (barring certain character options) going to have a smaller chance to win in a straight combat than a fighter. The fighter (barring certain character options) is always going to have a smaller chance to persuade an NPC than a cleric. The cleric (barring certain character options) is always going to have a smaller chance to find traps than the thief. The thief (barring certain character options) is always going to have a smaller chance to win a fight than a fighter. </p><p></p><p>To relate it to 4e, it's the spread between having training in a skill that you also have a +5 ability bonus to and a relevant background for (+12 @ level one), and not having training in a skill that you stick your 8 in (-1 @ level one).</p><p></p><p>I think that's too big of a spread, personally, but 4e does still manage to sort of keep it viable. Reduce it down to the difference between, say, +2 and -2 or +4 and -4 at level 1 (and then raise all ships equally), and you've got more what I think might work well.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5830722, member: 2067"] I was taking a broader view than the individual attack rolls: the success of the combat itself. The chance of success for the wizard in a combat where the wizard employs magic missile and the enemy is a "generic" mid-hp, mid-damage monster, is very, very low. The wizard in this scenario has a much lower chance to succeed at the combat than a fighter would. I don't disagree, but I think it's a little narrow to categorically write off the 25% chance of success. There are designs that can make that relevant. This would be my recommendation -- the wizard is always (barring certain character options) going to have a smaller chance to win in a straight combat than a fighter. The fighter (barring certain character options) is always going to have a smaller chance to persuade an NPC than a cleric. The cleric (barring certain character options) is always going to have a smaller chance to find traps than the thief. The thief (barring certain character options) is always going to have a smaller chance to win a fight than a fighter. To relate it to 4e, it's the spread between having training in a skill that you also have a +5 ability bonus to and a relevant background for (+12 @ level one), and not having training in a skill that you stick your 8 in (-1 @ level one). I think that's too big of a spread, personally, but 4e does still manage to sort of keep it viable. Reduce it down to the difference between, say, +2 and -2 or +4 and -4 at level 1 (and then raise all ships equally), and you've got more what I think might work well. [/QUOTE]
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