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The Three-Skill System
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<blockquote data-quote="Crazy Jerome" data-source="post: 5790927" data-attributes="member: 54877"><p>I like the general idea, but I'd prefer that specialties not be limted to one, nor a separate skill. Instead, the specialties would be adjustments to either the background or class skill. Each "specialty" would normally be a flat pick, that gives a set bonus (e.g. +3 or something like that) to the relevant skill, when applicable.</p><p> </p><p>A starting character would default to having one such pick.</p><p> </p><p>This is considerably more flexibility for not very much extra complication. Plus, that way your "specialty" picks can also include things like extra languages, which don't add to a skill but do fit into the same kind of conceptual bucket. </p><p> </p><p>From that base, you can customize several different ways. For example, you can provide more specialty picks over time--by level or by time in the campaign or by activity or whatever. If you have particular narrow or broad specialty picks, you can change the standard bonus to compensate. Jack of all trades would be so broad that it gave no such bonus, but rather extended the range of your background or class skill.</p><p> </p><p>A default system could use a decent set (or three) of predefined specialties, in order to get people started, and fit more what people have grown to expect in the last decade or so. Then a sidebar could easily reduce that down to this base.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5790927, member: 54877"] I like the general idea, but I'd prefer that specialties not be limted to one, nor a separate skill. Instead, the specialties would be adjustments to either the background or class skill. Each "specialty" would normally be a flat pick, that gives a set bonus (e.g. +3 or something like that) to the relevant skill, when applicable. A starting character would default to having one such pick. This is considerably more flexibility for not very much extra complication. Plus, that way your "specialty" picks can also include things like extra languages, which don't add to a skill but do fit into the same kind of conceptual bucket. From that base, you can customize several different ways. For example, you can provide more specialty picks over time--by level or by time in the campaign or by activity or whatever. If you have particular narrow or broad specialty picks, you can change the standard bonus to compensate. Jack of all trades would be so broad that it gave no such bonus, but rather extended the range of your background or class skill. A default system could use a decent set (or three) of predefined specialties, in order to get people started, and fit more what people have grown to expect in the last decade or so. Then a sidebar could easily reduce that down to this base. [/QUOTE]
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