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<blockquote data-quote="Jack Simth" data-source="post: 4127789" data-attributes="member: 29252"><p>Well, let's see...</p><p></p><p>On either side of the throne, you place a guard (at least one, preferably several).</p><p>This guard is a Fighter, with a tripping polearm, improved trip, and Combat Reflexes (plus anything needed to boost ability in that polearm).  You try to Charge the king, you soak two (or more) AoO's on which a trip attempt is made against you (with follow-up smash).  The goal is to stop someone in their tracks.  Sure, Tumble could get you past... but to do so reliably, you need a reasonably high-level Rogue ... and if you've got a reasonably high-level rogue on your tail, very little you can do will help anyway, so....</p><p></p><p>There's a nifty clause in the Symbol line of spells: You can make any trigger condition you wish.  A Symbol of Sleep, attuned to the King and maybe a few very loyal bodyguards, set so that the trigger condition is someone not attuned to the Symbol approaches to within a particular distance of the throne (say... 35 feet, as the limit of a Rogue's sneak attack is 30) will do quite nicely.  If anyone the king doesn't want dead is in the area, they just sleep it off.  A Symbol of Stunning or Persuasion can sub quite easily, as can a (rod Maximized) Symbol of Weakness.  Or better yet, use all of them.  All can be Permanencied, too.</p><p></p><p>Except for the damaging aspect, Beads of Force are a must-have for the bodyguards... as a Resilient Sphere is a very handy way to keep a charge out of a battle.  Possibly have a few retainers with scrolls/wands and the ability to use them.  Improved Initiative is a must.  Their orders?  Entrap the king if things go south.</p><p></p><p>Get the King some Glammered Full-Plate, ideally with Heavy Fortification and Greater Silent Moves.  Also one of those nifty Scarabs that absorb death attacks.  A Cape of the Monteback (or boots of Teleportation) and a Ring of Invisibility are also required.  The idea being that, push come to shove, the King can soak a hit or two, and vanish.  Even better - someone who knows the setup can't be sure if the King is still there but invisible, or if the King has left the building.</p><p></p><p>Most of these are low-profile; the only thing obvious in the room is the guards ... until things are set off.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4127789, member: 29252"] Well, let's see... On either side of the throne, you place a guard (at least one, preferably several). This guard is a Fighter, with a tripping polearm, improved trip, and Combat Reflexes (plus anything needed to boost ability in that polearm). You try to Charge the king, you soak two (or more) AoO's on which a trip attempt is made against you (with follow-up smash). The goal is to stop someone in their tracks. Sure, Tumble could get you past... but to do so reliably, you need a reasonably high-level Rogue ... and if you've got a reasonably high-level rogue on your tail, very little you can do will help anyway, so.... There's a nifty clause in the Symbol line of spells: You can make any trigger condition you wish. A Symbol of Sleep, attuned to the King and maybe a few very loyal bodyguards, set so that the trigger condition is someone not attuned to the Symbol approaches to within a particular distance of the throne (say... 35 feet, as the limit of a Rogue's sneak attack is 30) will do quite nicely. If anyone the king doesn't want dead is in the area, they just sleep it off. A Symbol of Stunning or Persuasion can sub quite easily, as can a (rod Maximized) Symbol of Weakness. Or better yet, use all of them. All can be Permanencied, too. Except for the damaging aspect, Beads of Force are a must-have for the bodyguards... as a Resilient Sphere is a very handy way to keep a charge out of a battle. Possibly have a few retainers with scrolls/wands and the ability to use them. Improved Initiative is a must. Their orders? Entrap the king if things go south. Get the King some Glammered Full-Plate, ideally with Heavy Fortification and Greater Silent Moves. Also one of those nifty Scarabs that absorb death attacks. A Cape of the Monteback (or boots of Teleportation) and a Ring of Invisibility are also required. The idea being that, push come to shove, the King can soak a hit or two, and vanish. Even better - someone who knows the setup can't be sure if the King is still there but invisible, or if the King has left the building. Most of these are low-profile; the only thing obvious in the room is the guards ... until things are set off. [/QUOTE]
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