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General Tabletop Discussion
*Dungeons & Dragons
The Time Warped for Sorcerers; Unleash the Paradoxes
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<blockquote data-quote="Coroc" data-source="post: 7320103" data-attributes="member: 6895991"><p>All fine up to the 18th Level skill. I suggest you replace 18th Level ability with something like a time stop spell instead.</p><p></p><p>With theoretical time travel it is like that: You know if you would fly close to lightspeed in a spacecraft time would pass slower for you than for your friends who remain on earth. Means theoretically you could "time travel" into the future w/o problems and not break any laws of the physics known today.</p><p></p><p>But traveling to the past is a different thing: Lots of paradoxes would be possible: Imagine you travel to the past and kill your former ego.</p><p>What happens then? Your former ego would die but that also means he could not travel to the past in the future because he already died.</p><p>Which means that your former ego would also not be killed by your future ego and therefore live on to create the possibility that in the future it could travel back and so on and on ... it is a rabbit hole bigger than everything.</p><p></p><p>Newest scientific research resulted in theories that on the event horizon of a super massive black hole the existence of a being could actually be divided, one half dying instantly and the other carrying on w/o noticing, other theories state the possibility that time stands still or might be even flowing backward in these surroundings, but those are theories.</p><p></p><p>On your table you need to protocol every single move and that is your RL rabbit hole, at what point in the initiative sequence does your time sorcerer enter the former round etc. Traveling to the past is not really possible to do easily even in gaming as you can see. If you got smart players they will complicate matters with that possibility.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7320103, member: 6895991"] All fine up to the 18th Level skill. I suggest you replace 18th Level ability with something like a time stop spell instead. With theoretical time travel it is like that: You know if you would fly close to lightspeed in a spacecraft time would pass slower for you than for your friends who remain on earth. Means theoretically you could "time travel" into the future w/o problems and not break any laws of the physics known today. But traveling to the past is a different thing: Lots of paradoxes would be possible: Imagine you travel to the past and kill your former ego. What happens then? Your former ego would die but that also means he could not travel to the past in the future because he already died. Which means that your former ego would also not be killed by your future ego and therefore live on to create the possibility that in the future it could travel back and so on and on ... it is a rabbit hole bigger than everything. Newest scientific research resulted in theories that on the event horizon of a super massive black hole the existence of a being could actually be divided, one half dying instantly and the other carrying on w/o noticing, other theories state the possibility that time stands still or might be even flowing backward in these surroundings, but those are theories. On your table you need to protocol every single move and that is your RL rabbit hole, at what point in the initiative sequence does your time sorcerer enter the former round etc. Traveling to the past is not really possible to do easily even in gaming as you can see. If you got smart players they will complicate matters with that possibility. [/QUOTE]
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The Time Warped for Sorcerers; Unleash the Paradoxes
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