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The times, are they a-changin?
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<blockquote data-quote="Sholari" data-source="post: 2377732" data-attributes="member: 6059"><p>I'd agree that I have seen this as well. I think it corresponds with the Pokemon/Anime generation of roleplayers coming into their own. Even the RPG magazine covers are a lot more anime-like compared to how they used to be. If you look at computer games as well, there are very few good roleplaying games with good story arcs that aren't massively multiplayer. You have to look at people's sources of inspiration. For original RPing it was Tolkein and so a lot more story based. Now you see people talking about bosses (obvious combat computer game reference), more people are running around with animal companions (Pokemon), fast leveling up (combat computer games), etc. They don't see anything wrong with it, because that is what they grew up with. </p><p></p><p>The other reason is a reaction to the Dragonlance-generation of module design where players were railroaded to death. Modules were pretty popular up to that point. However, after that modules became very generic and linear. The result was people stopped using them because these 2nd gen modules were not popular with players and so they began to run their campaigns without them. Because there was at least 10+ years of crappy modules, I think people got the thought that module equals bad. Because many DMs couldn't put together any great story lines, they fell back on player-directed story or more combat-oriented games. </p><p></p><p>I'm hoping the next generation of roleplayers have some more balanced influences.</p></blockquote><p></p>
[QUOTE="Sholari, post: 2377732, member: 6059"] I'd agree that I have seen this as well. I think it corresponds with the Pokemon/Anime generation of roleplayers coming into their own. Even the RPG magazine covers are a lot more anime-like compared to how they used to be. If you look at computer games as well, there are very few good roleplaying games with good story arcs that aren't massively multiplayer. You have to look at people's sources of inspiration. For original RPing it was Tolkein and so a lot more story based. Now you see people talking about bosses (obvious combat computer game reference), more people are running around with animal companions (Pokemon), fast leveling up (combat computer games), etc. They don't see anything wrong with it, because that is what they grew up with. The other reason is a reaction to the Dragonlance-generation of module design where players were railroaded to death. Modules were pretty popular up to that point. However, after that modules became very generic and linear. The result was people stopped using them because these 2nd gen modules were not popular with players and so they began to run their campaigns without them. Because there was at least 10+ years of crappy modules, I think people got the thought that module equals bad. Because many DMs couldn't put together any great story lines, they fell back on player-directed story or more combat-oriented games. I'm hoping the next generation of roleplayers have some more balanced influences. [/QUOTE]
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