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<blockquote data-quote="scourger" data-source="post: 2377913" data-attributes="member: 12328"><p>Over the editions, I see more min/maxing (munchkinism, roll-playing or whatever you want to call it) with more rules inflation. I stick to pretty much a core game to keep it at a minimum. I don't think it's necessarily a negative to min/max. I think the 2e DMG said a little of it is a good thing since it shows the player has an interest in the character. </p><p></p><p>What bothers me are the min/maxers in roleplayers clothing. I've seen more and more players who claim to be roleplayers but who are really min/maxers. For example, they see which combination of abilities/race/class(es)/etc. work to the most (perceived) tactical advantage and then build a character concept around it in story terms and call it roleplaying. And then, they want their player knowledge to equate to character knowledge--without pesky little things like "wasting" skill points in knowledge skills. </p><p></p><p>I also think the d20 system gets too complicated too fast. It is manageable at low levels, but the complexity is too much at higher levels; especially with prevalent magic. To me, the game becomes too much an arms race in a war of attrition. I guess it always was, but the increased options in the current version make it more so (and more like a computer RPG). These factors probably contribute to the rise of more min/maxing at the expense of roleplay.</p></blockquote><p></p>
[QUOTE="scourger, post: 2377913, member: 12328"] Over the editions, I see more min/maxing (munchkinism, roll-playing or whatever you want to call it) with more rules inflation. I stick to pretty much a core game to keep it at a minimum. I don't think it's necessarily a negative to min/max. I think the 2e DMG said a little of it is a good thing since it shows the player has an interest in the character. What bothers me are the min/maxers in roleplayers clothing. I've seen more and more players who claim to be roleplayers but who are really min/maxers. For example, they see which combination of abilities/race/class(es)/etc. work to the most (perceived) tactical advantage and then build a character concept around it in story terms and call it roleplaying. And then, they want their player knowledge to equate to character knowledge--without pesky little things like "wasting" skill points in knowledge skills. I also think the d20 system gets too complicated too fast. It is manageable at low levels, but the complexity is too much at higher levels; especially with prevalent magic. To me, the game becomes too much an arms race in a war of attrition. I guess it always was, but the increased options in the current version make it more so (and more like a computer RPG). These factors probably contribute to the rise of more min/maxing at the expense of roleplay. [/QUOTE]
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