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<blockquote data-quote="MonkeyDragon" data-source="post: 2378202" data-attributes="member: 23929"><p>As far as the original question goes, I think it just depends on how you define each term, which of course will vary from person to person. This is how *I* feel about these terms.</p><p></p><p>Min-maxer. Eh. Go for it. To me, this is a person who fiddles with the minutae of his character to get the most possible juice out of him. Feat chains are optimized, skill points are very carefully distributed, and races and class levels are chosen to compliment each other in an optimal way. The min-maxer, for example, will not put two skill points into Profession: baking just because his character likes to cook. He's got more important places to put those points. In my experience, a min-maxer will not put AS much effort into his character's history or personality, because the character is less of a person, and more of a carefully designed set of abilities and numbers. He will not describe his character as "so and so, fabled warrior of such and such, the beloved son of whos his head, on a path of sworn vengence against the whatevers that did something to somebody he loved!" Instead it will be "This is somebody, my race/classX/ClassY/ClassZ. He has a +36 listen check and can deal 67 damage in one attack." There are varying levels of min maxing, of course, and frankly, you need at least a little of it to survive in such a rules-heavy game as 3.5. This is not the approach I take to the game, and I find it a tiny bit befuddling, but if that's your schtick, then good for you.</p><p></p><p>Power gamer. This one wasn't in the list, but I think it's related. The power gamer wants stuff. Lots of stuff. She'll build her character to get the most power she can out of her. She might also be a min-maxer, or she might play something a little more straightforward in order to do some major excelling in one area. The power gamer is happiest when she's swimming in ubercool items and gets to level fast and get MORE power and goodies. She desire to smash things big time, but may be as interested in building an interesting character as much as anyone else. She will, however, be unhappy if not allowed to pull out all the stops on a uber statted, item wielding, templated, maxed hp character. </p><p></p><p>Rules Lawyer. I abhor rules lawyering. To me, a lawyer is someone who lets the rules get in the way of the game. Everything has to be JUST SO according to the book, and will call out anyone, from the DM to other players, if things aren't right. Lawyers will argue with you on any call you make. You can't make calls on the fly, because they'll argue those, too. And don't even think about glossing over the mechanics of something for the sake of the story. Mind you, I don't like it when DMs disallow the players from using the rules to their advantage just to further their plots, but still. There's got to be some leeway for flavor. They'll mole out the other party members. Worse, they twist the rules to get them what they want. Don't get me wrong. Knowing the rules well and pointing them out when they're not being followed isn't a bad thing. I myself am not terribly well-versed in the rules, so I like being able to ask my players about the details of something before making a ruling. In my circle, however, we refer to this knowledgable person as the rules B**ch, not a lawyer.</p><p></p><p>Finally, munchkins. I think munchkins are the most dangerous of the gamer breeds. The munchkin is the person with four templates. The munchkin will try to swim up the waterfall. The munchkin will call the king names. I define a munchkin as someone who wants it all. They want the attention. The cool but rediculous items. They want to be bigger and better and more awesomer than everyone else. They'll bend the rules as far as they can to get away with whatever they can. They metagame in a scandelous manner. And the munchkin is the most likely to do something stupid, mean, or detrimental to the party and whine "but that's what my character would do!" They have the least concern for messing up the game or the fun of the other players for the sake of having a good time themselves.</p><p></p><p>So, in my book, min maxers and power gamers are ok. Not my speed, but nothing wrong with them. Lawyer and munchkin behavoir, though, is ungood and unfun to have around. Obviously, the definitions are pretty subjective, so some may disagree, but that's what goes through my head.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 2378202, member: 23929"] As far as the original question goes, I think it just depends on how you define each term, which of course will vary from person to person. This is how *I* feel about these terms. Min-maxer. Eh. Go for it. To me, this is a person who fiddles with the minutae of his character to get the most possible juice out of him. Feat chains are optimized, skill points are very carefully distributed, and races and class levels are chosen to compliment each other in an optimal way. The min-maxer, for example, will not put two skill points into Profession: baking just because his character likes to cook. He's got more important places to put those points. In my experience, a min-maxer will not put AS much effort into his character's history or personality, because the character is less of a person, and more of a carefully designed set of abilities and numbers. He will not describe his character as "so and so, fabled warrior of such and such, the beloved son of whos his head, on a path of sworn vengence against the whatevers that did something to somebody he loved!" Instead it will be "This is somebody, my race/classX/ClassY/ClassZ. He has a +36 listen check and can deal 67 damage in one attack." There are varying levels of min maxing, of course, and frankly, you need at least a little of it to survive in such a rules-heavy game as 3.5. This is not the approach I take to the game, and I find it a tiny bit befuddling, but if that's your schtick, then good for you. Power gamer. This one wasn't in the list, but I think it's related. The power gamer wants stuff. Lots of stuff. She'll build her character to get the most power she can out of her. She might also be a min-maxer, or she might play something a little more straightforward in order to do some major excelling in one area. The power gamer is happiest when she's swimming in ubercool items and gets to level fast and get MORE power and goodies. She desire to smash things big time, but may be as interested in building an interesting character as much as anyone else. She will, however, be unhappy if not allowed to pull out all the stops on a uber statted, item wielding, templated, maxed hp character. Rules Lawyer. I abhor rules lawyering. To me, a lawyer is someone who lets the rules get in the way of the game. Everything has to be JUST SO according to the book, and will call out anyone, from the DM to other players, if things aren't right. Lawyers will argue with you on any call you make. You can't make calls on the fly, because they'll argue those, too. And don't even think about glossing over the mechanics of something for the sake of the story. Mind you, I don't like it when DMs disallow the players from using the rules to their advantage just to further their plots, but still. There's got to be some leeway for flavor. They'll mole out the other party members. Worse, they twist the rules to get them what they want. Don't get me wrong. Knowing the rules well and pointing them out when they're not being followed isn't a bad thing. I myself am not terribly well-versed in the rules, so I like being able to ask my players about the details of something before making a ruling. In my circle, however, we refer to this knowledgable person as the rules B**ch, not a lawyer. Finally, munchkins. I think munchkins are the most dangerous of the gamer breeds. The munchkin is the person with four templates. The munchkin will try to swim up the waterfall. The munchkin will call the king names. I define a munchkin as someone who wants it all. They want the attention. The cool but rediculous items. They want to be bigger and better and more awesomer than everyone else. They'll bend the rules as far as they can to get away with whatever they can. They metagame in a scandelous manner. And the munchkin is the most likely to do something stupid, mean, or detrimental to the party and whine "but that's what my character would do!" They have the least concern for messing up the game or the fun of the other players for the sake of having a good time themselves. So, in my book, min maxers and power gamers are ok. Not my speed, but nothing wrong with them. Lawyer and munchkin behavoir, though, is ungood and unfun to have around. Obviously, the definitions are pretty subjective, so some may disagree, but that's what goes through my head. [/QUOTE]
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