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<blockquote data-quote="RFisher" data-source="post: 2383421" data-attributes="member: 3608"><p>No matter how good your GM is at matching a disads trouble to its point cost (without going overboard) it doesn't change the fact that the same disad affects different characters differently. A disad that is minor to a mage can be major to a fighter. A single point cost can't really reflect that. That's not to say the game is broken. Just that there's a lot of min/maxing to do in GURPS.</p><p></p><p>As a min/maxer myself, I can tell you that games like HERO & GURPS are much more attractive to a min/maxer because they give the player more control over the character. Min/maxing in classic Traveller is a much more limited field than min/maxing in D&D which is more limited than min/maxing in HERO. (Although, stuff from supplements tends to be better balanced with GURPS & HERO than in D&D, IMHO. Add enough supplements, & D&D probably takes the prize.)</p><p></p><p>While I only cited disads, its much more than just that. Even when I told players in a GURPS campaign that they would not get any points for disads--though they could still take them for roleplaying purposes--there was still plenty of min/maxing. Getting the right IQ/DX to minimize CP & maximize skill levels, &c. (All with the caveat that I haven't played GURPS 4/e yet.)</p></blockquote><p></p>
[QUOTE="RFisher, post: 2383421, member: 3608"] No matter how good your GM is at matching a disads trouble to its point cost (without going overboard) it doesn't change the fact that the same disad affects different characters differently. A disad that is minor to a mage can be major to a fighter. A single point cost can't really reflect that. That's not to say the game is broken. Just that there's a lot of min/maxing to do in GURPS. As a min/maxer myself, I can tell you that games like HERO & GURPS are much more attractive to a min/maxer because they give the player more control over the character. Min/maxing in classic Traveller is a much more limited field than min/maxing in D&D which is more limited than min/maxing in HERO. (Although, stuff from supplements tends to be better balanced with GURPS & HERO than in D&D, IMHO. Add enough supplements, & D&D probably takes the prize.) While I only cited disads, its much more than just that. Even when I told players in a GURPS campaign that they would not get any points for disads--though they could still take them for roleplaying purposes--there was still plenty of min/maxing. Getting the right IQ/DX to minimize CP & maximize skill levels, &c. (All with the caveat that I haven't played GURPS 4/e yet.) [/QUOTE]
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