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<blockquote data-quote="Tonguez" data-source="post: 9162863" data-attributes="member: 1125"><p>You players are being dicks. Stop and have an open discussion where you make it clear that you are not the old DM and your style is different, then give them the chance to say what they like and whether its worth continuing the "Orc brothers" campaign.</p><p></p><p>Then look at Dungeon Worlds Fronts to give you an outline to improvise off. Also if you can be bothered - give them what they want. Everytime you introduce a new Enemy tell them if its a gang of mooks, a leader/captain or a Boss. Tell them that theres an Orc shaman at the back with a carved skull staff. </p><p>You dont need to say that the orc leader has a potion,you've let the players know its different and more than a mook.</p><p></p><p>If they still dont like it, then they really are being dicks</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9162863, member: 1125"] You players are being dicks. Stop and have an open discussion where you make it clear that you are not the old DM and your style is different, then give them the chance to say what they like and whether its worth continuing the "Orc brothers" campaign. Then look at Dungeon Worlds Fronts to give you an outline to improvise off. Also if you can be bothered - give them what they want. Everytime you introduce a new Enemy tell them if its a gang of mooks, a leader/captain or a Boss. Tell them that theres an Orc shaman at the back with a carved skull staff. You dont need to say that the orc leader has a potion,you've let the players know its different and more than a mook. If they still dont like it, then they really are being dicks [/QUOTE]
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