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<blockquote data-quote="bloodtide" data-source="post: 9165919" data-attributes="member: 6684958"><p>I see the problem here is so many people think of the DM "as a player". A player in a traditional RPG only players the game with a single character and is powerless to alter the game reality. A player in such a RPG can't just see a dragon and say "oh, my character has a dragon slaying sword...hehe". If they could, there would be no "game". A player could just say "I rule. Game over." This is why players are near powerless in transnational RPGs.</p><p></p><p>A DM, however, is not a "player". They are not controlling a single player and moving them through the game world. The DM can "just say" anything at any time. </p><p></p><p></p><p>Agreed more or less.</p><p></p><p></p><p></p><p>My game is explicitly Unfair. It really has noting to do with Railroading.</p><p></p><p></p><p>I have. They say: No. Though they are players full of hate for anyone that does not think like they do and agree with them on nearly everything. They consider anything they don't like a personal attack on them.</p><p></p><p></p><p>I do this, as I love to brag. Of course, the bad players don't like this much. "Yea, see I put this trap right here as I knew you would have your character stumble into the room like a fool and trigger the trap."</p><p></p><p>Kind of the same as above.</p><p></p><p>Is a Railroad Tycoon.</p><p></p><p>Well, I do love the Old School style of players coming up with and doing things. Though I don't run an easy button game. Far too many DMs let the players simply do any "crazy wacky plan" : just like what the players see in most movies. I don't do that. </p><p></p><p>Do this.</p><p></p><p>I don't have any reason to lie as a DM or a person. Of course a lot of players don't understand that when they talk to an NPC it's not "me talking". So many players get mad when they talk to a NPC called Lyingsnake and are told "there is no trap over there. Then the player has the character go over there and a trap is sprung. </p><p></p><p>For many 5th generation type games are obsessed with words. "Sandbox" is a great example: Tell players your game is a "sandbox" and they will love the game no matter what it's like Because they are told "it's a sandbox" and they "like sandboxes".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9165919, member: 6684958"] I see the problem here is so many people think of the DM "as a player". A player in a traditional RPG only players the game with a single character and is powerless to alter the game reality. A player in such a RPG can't just see a dragon and say "oh, my character has a dragon slaying sword...hehe". If they could, there would be no "game". A player could just say "I rule. Game over." This is why players are near powerless in transnational RPGs. A DM, however, is not a "player". They are not controlling a single player and moving them through the game world. The DM can "just say" anything at any time. Agreed more or less. My game is explicitly Unfair. It really has noting to do with Railroading. I have. They say: No. Though they are players full of hate for anyone that does not think like they do and agree with them on nearly everything. They consider anything they don't like a personal attack on them. I do this, as I love to brag. Of course, the bad players don't like this much. "Yea, see I put this trap right here as I knew you would have your character stumble into the room like a fool and trigger the trap." Kind of the same as above. Is a Railroad Tycoon. Well, I do love the Old School style of players coming up with and doing things. Though I don't run an easy button game. Far too many DMs let the players simply do any "crazy wacky plan" : just like what the players see in most movies. I don't do that. Do this. I don't have any reason to lie as a DM or a person. Of course a lot of players don't understand that when they talk to an NPC it's not "me talking". So many players get mad when they talk to a NPC called Lyingsnake and are told "there is no trap over there. Then the player has the character go over there and a trap is sprung. For many 5th generation type games are obsessed with words. "Sandbox" is a great example: Tell players your game is a "sandbox" and they will love the game no matter what it's like Because they are told "it's a sandbox" and they "like sandboxes". [/QUOTE]
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