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*Dungeons & Dragons
The Tinkerer: A New 5E Class
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<blockquote data-quote="Zardnaar" data-source="post: 7755802" data-attributes="member: 6716779"><p>The Tinkerer class can't really be used for a magi tech industrial revolution. IRL the UK got the IR due to 3 main reasons.</p><p></p><p>1. Finance</p><p>2. Easy access to coal</p><p>3. Easy access to steel.</p><p></p><p> The Tinkerer doesnt create anyhting out of nothing. Also the Tinkerer is not that much better than mundane ways of making things. Well it is on a small scale but consider.</p><p></p><p>A galley costs 30 000</p><p></p><p> The Tinkerer (lvl 20) can bang one out in 6 days which is great assuming he has the required tools or whatever (a shipyard). Looks great. Lets say one a week (probably not working 7 days a week).</p><p></p><p> In the 12th century Venice could build about 50 galleys a year, later on this rose to 200 a year and in the lead up to Lepanto (1571 AD/CE) they made 100 in 50 days (they were prefabricated).</p><p></p><p> This is a best case scenario for mundane real life humans I admit Venice was very good at making galleys.</p><p></p><p> A level 19 Tinkerer can "only" produce 350 gp a day, 30% less efficient than a lvl 20.</p><p></p><p> And the industrial revolution can produce stuff faster than this and that is a level 20. </p><p></p><p> If one gets creative the Bismark Battleship cost 200 millions Reichsmarks which was roughly 50 million dollars (multiply by 14 or 15 to convert to today dollars). Converting a gp to around $20 its going to take years for an artificer to build a battleship (2-3 years IRL). </p><p></p><p> The only way you can come close is perhaps be able to spam lots of tinkerers but it takes 100 level 1 Tinkerers to equal a level 20 one. </p><p></p><p> If you can produce them in equal numbers to skilled craftsmen or skilled and semi skilled factory workers its possible maybe to replicate Venice which would take 400 level 1 tinkerers to roughly equal their arsenal or 1200 to produce galleys for the battle of lepanto. </p><p></p><p> 100 of them or a level 20 one can produce around 400 longswords a week, doesn't count armor. It takes a level 1 Tinker working 10 hours a day 6 days a week around a month to equip a Knight, 2 days for a footman in chain, shield, sword or about 150 a year. Impressive in a way but not equip an army solo impressive. </p><p></p><p> Even if you had Tinkerers in bulk the choke point is money and resources which is a big problem in a pre industrial world so they would need things like a national bank, commodities market, and something like the Spanish Peruvian goldmines or the UK triangle trade. Its a good ability for a solo PC player they can probably help out the fighter or whatever or equip a small guard vast but they can't support a large scale renaissance war let alone an industrial war solo. </p><p></p><p> They could stockpile though and equip a small army after a year or two though, warpick, hide and shield would be your best bet AC 16, d8 weapon, can produce 2 sets at level 1 per day. Or you can equip 3 pikemen in hide (AC 14) and 2 of them have a dagger and one of them has a spear.</p><p></p><p> Basically it comes down to your game world. Can you mass produce Tinkerers (around 0.5% to 1% of the population). If you can every city can be Venice on steroids. Less than 0.5% of the USA's population is in the army and they would be one of the bigger jobs in the country.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7755802, member: 6716779"] The Tinkerer class can't really be used for a magi tech industrial revolution. IRL the UK got the IR due to 3 main reasons. 1. Finance 2. Easy access to coal 3. Easy access to steel. The Tinkerer doesnt create anyhting out of nothing. Also the Tinkerer is not that much better than mundane ways of making things. Well it is on a small scale but consider. A galley costs 30 000 The Tinkerer (lvl 20) can bang one out in 6 days which is great assuming he has the required tools or whatever (a shipyard). Looks great. Lets say one a week (probably not working 7 days a week). In the 12th century Venice could build about 50 galleys a year, later on this rose to 200 a year and in the lead up to Lepanto (1571 AD/CE) they made 100 in 50 days (they were prefabricated). This is a best case scenario for mundane real life humans I admit Venice was very good at making galleys. A level 19 Tinkerer can "only" produce 350 gp a day, 30% less efficient than a lvl 20. And the industrial revolution can produce stuff faster than this and that is a level 20. If one gets creative the Bismark Battleship cost 200 millions Reichsmarks which was roughly 50 million dollars (multiply by 14 or 15 to convert to today dollars). Converting a gp to around $20 its going to take years for an artificer to build a battleship (2-3 years IRL). The only way you can come close is perhaps be able to spam lots of tinkerers but it takes 100 level 1 Tinkerers to equal a level 20 one. If you can produce them in equal numbers to skilled craftsmen or skilled and semi skilled factory workers its possible maybe to replicate Venice which would take 400 level 1 tinkerers to roughly equal their arsenal or 1200 to produce galleys for the battle of lepanto. 100 of them or a level 20 one can produce around 400 longswords a week, doesn't count armor. It takes a level 1 Tinker working 10 hours a day 6 days a week around a month to equip a Knight, 2 days for a footman in chain, shield, sword or about 150 a year. Impressive in a way but not equip an army solo impressive. Even if you had Tinkerers in bulk the choke point is money and resources which is a big problem in a pre industrial world so they would need things like a national bank, commodities market, and something like the Spanish Peruvian goldmines or the UK triangle trade. Its a good ability for a solo PC player they can probably help out the fighter or whatever or equip a small guard vast but they can't support a large scale renaissance war let alone an industrial war solo. They could stockpile though and equip a small army after a year or two though, warpick, hide and shield would be your best bet AC 16, d8 weapon, can produce 2 sets at level 1 per day. Or you can equip 3 pikemen in hide (AC 14) and 2 of them have a dagger and one of them has a spear. Basically it comes down to your game world. Can you mass produce Tinkerers (around 0.5% to 1% of the population). If you can every city can be Venice on steroids. Less than 0.5% of the USA's population is in the army and they would be one of the bigger jobs in the country. [/QUOTE]
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